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epicycleint.bsky.social
Master realistic spaceflight in my aptly titled, orbital mechanics puzzle game, Orbital Mechanic! Wishlist here: https://store.steampowered.com/app/3395150 Otherwise, give a follow if you're into spaceflight, physics, general space stuff, and indie games!
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Hey, folks! I've been silent on here for awhile, but fear not! I'm still cranking away on Orbital Mechanics, promise. Worthy visuals to share soon.

Goodness, team. It's hard enough to will myself to write UI code without my country absolutely falling apart and my wife's livelihood as a scientist at the EPA going to hell.. stay strong, friends. #indiedev #indiegamedev

My favorite fact about the NYC subway is that there are way more daily riders (about 4 million) than the number of people who fly in the US out of all airports every day (~2.5 million). The scale is hard to get a grasp on.

Max capacity passengers per hour: * Boring Co’s Vegas Loop: 4,500 * NYC subway 6 train: 105,000

Just some highly elliptical spacecraft trajectories for #screenshotsaturday. As always, if you like the idea of learning about orbital mechanics in a fun puzzle setting, wishlist Orbital Mechanic: store.steampowered.com/app/3395150/... #indiedev #indiegamedev

oh no.

Doing that thing everyone said never to do ever, under any circumstances - ever - don't even think about it, and updating my #Unity version mid-project. Will report back. #indiegamedev #indiedev

The price of eggs in the US is spiking, mostly due to #H5N1 bird flu. Solving the problem requires urgent, important communications from the CDC & FDA* and rapid development of research by the NIH** * Currently paused by Executive Order ** Grant reviews now all canceled www.kcur.org/news/2025-01...

I concur. I've known Jonathan for many years, and his reports are mandatory reading. If you can help, please do!

For those who don’t know, Jonathan is *the* person who keeps track of stuff in space, a key part of the information ecosystem for anyone who studies or writes about satellites. He now needs some help to keep doing this. (1/2)

Well, big news. I am planning to move the Space Library to a new home. And I need some help - in 35 years I've never asked for funding, donations or subscriptions for my Space Report, to keep it independent, but now I need to raise some additional funds. www.gofundme.com/f/fund-jonat...

Regrettably, I decided to opt out of entry into Steam's NextFest - instead targeting the June event. Here's a conciliatory #ScreenshotSaturday, messing around with larger systems. At a certain system scale, I'll hit float precision issues. Ought to go double long term.. #indiedev #indiegamedev

50 years of space exploration in one infographic. Hopefully, in the next 50 years, there'll be too many lines to count.

Belated, illegal #ScreenshotSaturday on Sunday 💀 Progress through levels completing challenges - typically by rendezvousing with a target, or, in this case, achieving a trajectory passing through two regions. A ship's satisfying the objective by entering the bottom zone now #indiedev #indiegamedev

Late to the discount here, but this course is worth it with or without it - as all things Chris DeLeon produces are! He tends to make challenging problems, like delivering a game on time 💀, quite approachable.

Alter your trajectories through manual burns or by pre-planned maneuvers - the former is on display here, ultimately sending a ship on a hyperbolic escape trajectory #gamedev #indiedev #indiegamedev

Take a look at this Zen garden I made for a game I'm working on right now😍 If you're interested, check it out on Steam ➡️s.team/a/3367600 Sharing helps a lot💚 #gaming #indiegame #game #gamedev #videogame #indiedev #games #indiegaming #indiegamedev

Incredibly excited to announce my Steam store page is live for Orbital Mechanic - an orbital mechanics puzzle game. Plot trajectories, coordinate rendezvous, even warp time! Wishlist here: store.steampowered.com/app/3395150 #indiegamedev #indiedev #gamedev

I've learned to plan ahead as much as humanly possible for UI. Then redoing it again anyways, cause it still wasn't enough. #indiedev #gamedev

Using the "patched conic approximation," a many-body system is divided into several two-body systems, simplifying trajectories into deterministic ones. This is often pretty darn physically accurate - plus it allows for reliable time warp, or rewind even! #ScreenshotSaturday #indiegamedev #indiegames

Happy new year! First #promosky of 2025.. Please give a share/follow if you're a fan of: 🪐 Physics & Astronomy 🪐 Spaceflight 🪐 Kerbal Space Program!! 🪐 Puzzles 🪐 Space 🪐 2/2.5D games 🪐 Flight sims 🪐 Vector graphics 🪐 Indie game dev Sharing a Steam store page for my game, Orbital Mechanic, soon!

Plotting a future maneuver to coordinate a rendezvous #indiegamedev #gamedev #indiegames

Quick preview of a small solar system in my first upcoming title, Orbital Mechanic! #ScreenshotSaturday #Unity #IndieDev #GameDev