Profile avatar
eva.codes
Sleepiest coder and poster of selfies Gamedev working on https://saltwater-bodi.es/ 🎮 she/her 🖤🩶🤍💜
155 posts 1,392 followers 473 following
Regular Contributor
Active Commenter

A bit more work on underwater stuff too. You might notice a bar in the bottom left - This is the "air" meter and currently just ticks down at one per second, but want to add mechanics around sprint/dash and also breathing out for caving reasons #GodotEngine #ScreenshotSaturday #Indiegame #gamedev

Finally back to working on SWB a bit more! Made it so "held" items can be stacked and visually display this - The back and forth on grabbing building supplies was annoying me even just during development and I think this is more satisfying~ #GodotEngine #ScreenshotSaturday #Indiegame #gamedev

quick ammo check for the poison gas launcher

A bit blocky but have assembled together some assets into a little house/room thing for the player. The main area outside of the caves will be made of these prefab style buildings clustered together. #GodotEngine #ScreenshotSaturday #Indiegame #gamedev

Behold... door #gamedev #indiegame #godotengine

Playing around with Godot's animator, using it to drive particle systems as well as transforms. Actually really easy! #GodotEngine #ScreenshotSaturday #Indiegame #gamedev

A very normal, non-ominous and 100% naturally occurring bathtub 👀 #godot #gamedev #horror #screenshotsaturday

Hey folks, happy #HorrorFriday 🎃 Indie horror game devs, composers, artists, and everybody else who works in horror; post about your projects, updates, Autumn sale links, and more under this thread. Let us see and support your work. I'll also reskeet to spread the word! 👻

Just spent a good half hour debugging a shader, adding world-space snapping and a few other things... Only to realise the seams between pieces were actually in the geometry because I had duplicated a mesh instance and wasn't using up to date imports 😭 #blender #gamedev #godot

While doing tunnels for Saltwater Bodies, I use cuboids of varying sizes to check if the player will fit and how easy it will be to pass through. I leave them in (not rendered ingame obviously) to remind myself of design intent at a glance. Dev tools can be simple! #gamedev #godot #indiegame