Profile avatar
explorersdesign.bsky.social
Pronunciation: "Klay-tun Note-Styne" Designer. Writer. 2025 ENNIES Judge. Tabletop games. Explorers Design. Pro-union and cooperatives. He/Him.
669 posts 2,957 followers 838 following
Regular Contributor
Active Commenter

I want to create a starter pack of #TTRPG newsletters. If you run a weekly or monthly newsletter or know of someone who does, reply to this message! Reposts appreciated to help people see this. #dnd #ttrpgs #selfpromosaturday

This upcoming Kickstarter has one of the best wordmarks I've seen in a while. It's almost like an easter egg hunt to see all the nods to its infamous Questing Beast. www.kickstarter.com/projects/gra...

This video by @alfredvalley.bsky.social rules. It might be the coolest trailer, diary, design walkthrough, process video thing I've seen in weeks. www.youtube.com/watch?featur...

So, you're looking for fonts that'll stand out. There are hundreds of open-source/free ones, but you want something more obscure, something that supports a type designer. Here are 10 type foundries, collectives, and designers perfect for indie rpgs... www.explorersdesign.com/10-budget-fo...

Increase your wisdom score with The Explorateur, my rpg newsletter for designers, writers, and layout artists. This issue has some meaty reviews, a treasure trove of inspirational resources, and a pile of links you'll bookmark if you haven't already. www.explorersdesign.com/the-explorat...

new #dungeon23 video about making history for the megadungeon and information designing it within an inch of its life youtu.be/3JaBZplvhrs

It’s a new issue of the newsletter Carouse, Carouse! The exclamation point is part of the title, but I’m honestly excited, and you should be too! Full of new rpg writing & art, and a curation of the month’s best blogposts. #osr #blogpost #newsletter #ttrpg

Wrote a little about NULL_SPACE, the new name for Liminal Void; thinking about its long-beleaguered combat system and what I landed on for its "basic" incarnation. Combat Without Combat. binarystar.games/posts/origin...

When you design obstacles or puzzles in a dungeon, you should pack the dungeon with multiple solutions. The weirder, more esoteric, and more flavorful—the better. www.explorersdesign.com/designing-lo...

Rounding out my memorial to Basic Red RPG is a collection of several of Daniel's short posts throwing out various ideas for novel classes. Sadly, my Sinistar impression leaves much to be desired. :P

Wonder what would happen if you combined The Goonies (1985) with Alien (1979)? Well now you can! Experience that in this short pamphlet adventure! Now PWYW! lonearchivist.itch.io/moonies

The workday is winding down, so let's talk about The Royal Art Gallery Heist and my ongoing efforts to figure out what my design delves are going to look like post-Twitter. Pretty pictures and opinions contained within 👇🧵

A new design delve this week. This time I'm studying (and casing) a highly polished one-shot called The Royal Art Gallery Heist by @deptofunusual.bsky.social! Does its design have any loot for us to smash and grab? The answer is always yes. www.explorersdesign.com/exploring-ro...

Look Before You Leap: A post about the delicate art of spotlight management and running a tight ship. Nothing worse than the players getting shafted because of the GM's mistakes rather than their own. knightattheopera.blogspot.com/2025/05/look...

I love getting fresh #TTRPG goodies in my inbox. It's hard to keep up with Discord and Reddit can feel like a firehose. Newsletters are covenient, curated, and calm. Here are some of my favorites (in thread). What are you reading?

COUNTDOWN: 5 MORE DAYS OF ME BEING ANNOYING ABOUT KNOCK!5 Everyone knows the most important part of Knock! is the bookmark. This issue's bookmark is extremely important: a postcard. A postcard with a dungeon map on it. The Well of Big Stompa. Don't miss it! www.kickstarter.com/projects/896...

What's the best thing to write your game in? Whatever gets it done, honestly.

As a follow-up on my last post (a spiritual successor, if you will), I wrote about the ubiquity of ruined shrines in AD&D's wilderness stocking procedure. What purpose did these ruins once hold? What powers lie dormant within, waiting to make contact with the enterprising priest?