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flamelizard.bsky.social
🇩🇪 Biomimicry graduate now studying game development sciences (he/him) Tech Art and GDExtension maintainer and Member of the FOSS Godot Game Engine project Documenting the GDExtension system
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So pumped for this release. Magnificent work on the release page by Nat, Adam, Emi and everyone else involved the media for the feature showcase. Having contributed two pieces of major usability improvements for Shaders and VFX is also a new personal milestone. Next up: Waiting for Godot 4.5

Sharing my most popular posts from Twitter, re-exported even :D Basic fire effect from 2018 ! #gamedev #unity3d

It is that time again! A new #GodotSteam video tutorial is out to match our updated one for Exporting and Shipping games and you can now watch it on MakerTube now. Next up in March will be Statistics and Achievements! makertube.net/w/aExfBFQiky...

Primer paso de traducir la web de Godot hecho ✅ Falta mucho pero poco a poco va quedando: godotengine.org/es/

What if Wikipedia was a place you could visit? That’s the idea behind The Museum of All Things, a free and open-source procedurally-generated museum built on Wikipedia’s vast knowledge base 🖼️ godotengine.org/article/muse...

Our poetic game Koira where you befriend a puppy has a demo for the Steam Next Fest!

Joanna discusses the ins and outs of display scaling in Godot 4: chickensoft.games/blog/display...

🔥 February is cold for most of us but in the land down under things are hot! 🔥 @nathanhoad.net joins us today. Tool & game maker, let's peek behind the curtain to see what awaits us. Join us! 😁 Check the 🧵 below for the Spotify and RSS Feed links! 👇 #GodotEngine #gamedev #indiedev

#godot character controller for a bouncy little wizard dude ft. mignon #gamedev #animation

Still working on that GUI scaling in Godot piece, and improving the demo with new features and revised engine-related fixes! The demo now also includes Control-based scaling, with all of its pros and cons. While the article still cooks, there are notes in the project 👀 github.com/YuriSizov/go...

I made my first plugin in Godot! Signal Lens allows you to visually debug a node's signal connections while testing your game. It's out now in the Godot Asset Library and my Github: github.com/yannlemos/Si... #GodotEngine #SignalLens #godot #gamedev #plugin #indiedev #debugger

Ticket shop is up! Remember that you have until the end of the month to submit a talk, workshop or showcase here: talks.godotengine.org/godotcon-us-...

LGBT comrades and allies, you know what to do 🫡

I finally finished my blog post on how to use C/C++ package managers with SCons and integrating third-party libraries into your projects. This can be useful for all Godot GDExtension users wanting to integrate a library in C++ paddy-exe.github.io/posts/how-to...

I finally finished my blog post on how to use C/C++ package managers with SCons and integrating third-party libraries into your projects. This can be useful for all Godot GDExtension users wanting to integrate a library in C++ paddy-exe.github.io/posts/how-to...

Remember #BOTW In-Game QA notes tool? Soon you'll be able to use it in your own #godot #godotengine games with #SceneNotes! Here's a little preview of the reporting interface and in-editor viewer! #madewithgodot #screenshotsaturday #indiedev #gamedev

#wip learning how to make a custom gpu particle processor #shader w/custom influences + physics reactions in #godot . its giving me lots of ideas :) #shaders #gamedev #techart #vfx

I rarely see Fractal Texturing used anywhere but find it really useful. It makes a single texture look good at any distance, without getting pixelated or blurry and tiled, by interpolating between different scales of the same texture based on the depth. #gamedev #godot #godotengine

You didn't think you'd get through this holiday without a sh*tty valentines card from the CM, did you? #GodotEngine

Working on an article that explains how one can use content scale factor to scale GUI in Godot, so I made this nifty demo project. In short: it's good for apps and some games, but tricky for some other games (but the engine could be improved in this regard).

portal test #wip #godot #shaders

A Godot pain point for me is that the preview lighting is very arbitrary and hard to change, so I made a PR to give the user more control. Featuring: - Per-project configurable defaults - Revert buttons - Shadow toggle Take a look, give it a spin: github.com/godotengine/...

André is crazy good at implementing any sort of unique far fetched mechanic you can think of. He sadly just got let go from Unity, but that means you have the amazing opportunity of hiring him! Go for it!!

Finally it's here... How to make 3D Games in Godot! 🌟 youtu.be/ke5KpqcoiIU #GodotEngine

Entry level environment art friends!

🇩🇪IMPORTANT🏳️‍⚧️ trans-gesundheit.de/brief-partei... Please sign this petition against the political involvement in trans healthcare in Germany. DO NOT forget to verify your email, otherwise your signature won't count! Let's not become a backwards shithole like the United States.

⭐️ New Post: Animating Rick and Morty One Pixel at a Time. An interactive guide on making animations on the GPU

"Young aerial jellyfish swim through the air in swarms. Their lack of stingers makes them non-lethal compared to an adult." #godotengine #gamedev #indiegame

new vid :) w's in the chat for new sponsor? youtu.be/eN1RwlSzh60

Interactive snow demo I made in #godot ☃️ #gamedev

Still a bit tired from GlobalGameJam25 😅 Here’s the project I worked on with some other students at our uni: Achroma, a cozy-ish game where you can pint the surrounding by blowing bubbles at it. The catch: everything is black-white at first. globalgamejam.org/games/2025/a...

wip of glitch fx shader for fonts. 1st Render dynamic ttf text into a viewport texture to be sampled in another shader for use on objects. manual aniso (mixed w/parallax) in shader since no mipmap, procedural scanlining, colorspace warp+mix while accumulating+hdr fx. #shaders #gamedev #godot #devlog

#GGJ #Stuttgart @chasingcarrots.bsky.social #Godot Our underwater bubble game is progressing nicely! Will post gameplay video tomorrow 🫧