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frisor.bsky.social
Serious game designer at Grendel Games, board game enthusiast, currently creating the ultimate pirate board game!
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Expedition 33 is amazing. The soundtrack, the voice acting, the character's eye movements and expressions, goosebump inducing conversations. A work of art and a labor of passion.

Is it time for a new pirate board game? I think it's time for a new pirate board game! When was the last time we had a good pirate board game?

#GGJ25 last weekend was sweet again. Can you save Doctor Bermuda and his very important scientific work on the Bermuda triangle bed? Play our game here: laserbrick.itch.io/doctor-bermuda

Dr. Bermuda is tired of all those pesky ships while he's on the verge of his big breakthrough! #GGJ25

A little teaser of what we're up to...

Groetjes from the Global Game Jam in Leeuwarden! #ggj2025

So the Switch 2 is a slightly bigger Switch that's trying to hide its funky colours? Colour me unfazed. Let's see where this goes. youtu.be/itpcsQQvgAQ

My recently retired mother told me last weekend about her work at a thrift shop, the surprise of what the next lorry would bring, checking the prices online of some obscure items and the excitement of finding some lost treasure. Can somebody please make Thrift Shop Simulator?

I love these wrapped thingies, go Steam! And apparently I like Euro Truck Simulator 2 more than I thought. I like to believe it helped me get my drivers licence. Serious games ftw.

Does anyone have recommendations for some board games with 'King of the hill' mechanics? Tbh I only know of 'King of Tokyo'

And let's wrap up with a nice game design challenge today: a platformer but the jump distance is different every time you jump. How will you make this game fun?

Prototyping! This game's catchy name is 'Vietnamese Street Food Tycoon', can you already imagine sitting next to a big pot of Phở, trying to perfect the family recipe while you wonder how many days ago you bought that questionable looking meat?

'The Game Design Toolbox' by Martin Annander seems to answer last week's post: books on the topic of game ideation! Although it doesn't offer as much on the topic as I had hoped, it's practical and simple. And if someone can explain a difficult topic in a simple way, they truly know their stuff!

There's a lot of good literature on game design: The art of game design, Theory of fun, Fundamentals of game design, but I haven't come across any books that go into the conceptual process. How do you generate ideas? And iterate on them before even prototyping? What would you all recommend?

We have #gamesjobs for a senior game designer and a game design director! I could really use some help at Grendel to make our serious games a bit more fun and a bit less serious. One of the perks is that you'll be able to do an appendectomy after a year or so. grendelgames.com/about-us/jobs/

IT'S THAT TIME! again :D The Cool Sequence for the Cool Pack! There was so much people interacted with me this last week, sorry if I forgot to add you! You can comment to get added! 💜 The Part 1: go.bsky.app/BA4PbSG The Part 2: go.bsky.app/3beEGft #indiedev #gamedev #godot #gamedevelopment

Besides working on the ultimate pirate board game in my spare time, I'm also producer gone game designer working on games for surgical training, sustainability, math training for kids with learning difficulties and other wholesome stuff: grendelgames.com/products/

Friends, I am looking for new opportunities as a Game Producer, preferably remote! Please let me know if you know of any available roles, or freelance projects that need a producer/PM. Website with all relevant links is in my bio (and is my handle). Reposts are incredibly appreciated!

I really love the vector monitor aesthetic. Did a little experiment with a polygonal wireframe renderer + some procedural greeble generation. Became nice prototype for an endless trench-run game. Might make a rogue-lite out of this one day... #gamedev #procedural #unity

Why does 'finding the fun' fail so often as a design strategy? #gamedesign New designers are told to prototype and 'find the fun'. But the naive version of this is a garbage tactic that mostly results in poorly thought out prototypes that are never going to converge on gameplay.

Optimist: the glass is half full Pessimist: the glass is half empty Game designer: I don't think the player understands they can drink from the glass. Should we make it yellow perhaps?

Since I'm claiming to make the ultimate pirate game, I thought it would be nice to show some of its progress over time. Photo 1: Islands to plunder and lots of gold. Photo 2: ship upgrades! Photo 3: introduction of a proper game board. Photo 4: Downgraded game board because of all the iterations :')

Headline of the evening was nostalgia heaven though, I was imagining myself on my fathers 200mhz pc (with turbo button on of course) deploying my harvesters in dune 2, failing at Another World and of course venturing into hell with the shareware version of Doom.

Gameboy concert? Hell yeah! Finally got to go to a chiptune performance and now my love for chiptune has been reignited. arottenbit2029.bandcamp.com/album/you-do...