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haimac.bsky.social
Working on #Gridfall, a first person puzzle game that lets you think with gravity. 👉 Updates: https://codelite.org.uk/gridfall #indiegames #gamedev, UK-based
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Gentoo Rescue is releasing next week! It's a tricky #puzzlegame with lots of deductions (spatial and non-spatial), rule discovery, and some meta shenanigans with [redacted] and [redacted] and recursion. store.steampowered.com/app/2830480/... #WishlistWednesday #sokoban #indiegamedev #solodev

LightmapProbeGrid is such a lifesaver! #godot LightmapGI baking can autoplace Lightmap probes for you, but sometimes they end up on geometry boundary, resulting in underlit dynamic objects. godotengine.org/asset-librar... #indiegame #gamedev

Made a gameplay trailer for Failed Falling, my reverse Getting Over It. I'm surprised how quickly I was able to make it! Now the Steam page is complete! Hopefully it's good enough to get wishlists! store.steampowered.com/app/3621600/... #ScreenshotSaturday #SoloDev #GameDev #IndieGame #GodotEngine

New mechanic - proximity sensors (& cubes)! They interact nicely with the gravity shifts to create interesting puzzles. This level is one of the first ideas I had, will be prototyping more challenging layouts. #screenshotsaturday #indiegame #gamedev #puzzlegame

Gentoo Rescue has reached 1500 wishlists! If you're a fan of tricky puzzle games, then check it out, try the demo, and add to this number. It's releasing May 22nd! 🐧Wishlist: store.steampowered.com/app/2830480/... 🐧Demo: store.steampowered.com/app/2883360/... #ScreenshotSaturday #indiegame

Been working fulltime on this first-person puzzler for over a year now! Can't wait to drop the demo soon.. 👀 Wishlist to get notified: store.steampowered.com/app/2299940/... #gamedev #indiedev #puzzlegame #indiegame

I really need to do my game about unchecked capitalism... In the meantime you can play my puzzle and existential crisis games for free: ancientpixel.itch.io

A playthrough of one of the new levels. Already had 1 playtester break it in 2 different ways and another telling me it was too easy #screenshotsaturday #indiegame #gamedev #puzzlegame #godot

Happy #screenshotsaturday looking forward to a weekend of getting more tasks done and chilling with the chihuahua at home xD #pixelart #gamedev #indiegame #indiedev #ゲーム制作 #ドット絵 #ゲーム開発 #픽셀아트

Reworked the deadly/safe fall indicator, based on feedback. It is no longer combined with the reticle, which confused players. To be honest, still considering just removing it and let players just try and see! #indiegame #gamedev #puzzlevideogame #godot

Without knowing much about this game, is it clear what this reticle symbol means? #indiegame #gamedev #puzzlevideogame #godot

New reticle! It not only shows which surfaces you can switch gravity to, but also lets you know if drop is safe or fatal, if you look down. #screenshotsaturday #indiegame #gamedev #godot #liminal #puzzlegame

I'm making a puzzle game where you manipulate light! #gamedev #indiedev Wishlist: store.steampowered.com/app/3081690/...

Few people have asked for a game in my art style and I've actually been cooking since November 2024 :) Here are some scenes from the slice of NYC where the game will take place. #gamedev #indiegame #UE5 #UnrealEngine

This level is called The Square, as it features, well, a large illuminated square. Which lighting looks better - horizontal vs vertical? #PuzzleGame #indiegame #gamedev #puzzlevideogame #leveldesign

Added particles effects+postprocessing. Considering a few variations in the space fold visuals. Which version seems best? #screenshotsaturday #gamedev #indiedev #thinkygames #madewithunity

Completed another prototype level, this one is quite vertical. Is it clear which way the exit could be? 👉 Subscribe for updates: subscribepage.io/gridfall #screenshotsaturday #PuzzleGame #puzzle #thinkygame #puzzlevideogame

Can you find a way to the exit at the top of this vertical gallery? #leveldesign #indiegame #solodev #godot

Sometimes less is more. Tried to make this puzzle idea work by adding more pieces. The level ended up a confusing, joyless mess. Paring it back brought out the main elements while still challenging the player. #leveldesign #solodev #godot #indiegame