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highlyspammable.bsky.social
Senior Technical Artist on the Developer Relations Team for Unreal Engine. Generally handle Australia, New Zealand and South East Asia with Epic Games but sometimes you'll find me elsewhere. Have a tendency to rant.
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BREAKING: We're beginning live coverage of this major story. Technicolor, owner MPC, Mikros Animation, and The Mill, is on the verge of total collapse. Over 10,000 animation and VFX workers in the US, Canada, UK and India could become unemployed this week.

A great tutorial on how to add gender info to text so localization can work correctly in languages that require it. https://xabk.net/blog/gender-info-in-strings/ #UnrealEngine

ModelFarm is hiring for a bunch of immediate roles on some incredible feature films. Roles are on site in our Adelaide or Brisbane studios. Working rights in Australia are a must. Come work with me! #UnrealEngine #UE5 #VFX

One of my favourite things to do when making a landscape is to run a Brush Stroke mask texture into a Height Lerp for the blend. This means that the blend will look like each layer is painted into the landscape instead of just linearly interpolated. Takes 30s and adds a lot to the scene! #UETips

The PCG Pathfinding node lets you automatically clear foliage between locations. In this case I'm tracing a path between the front door and the nearest road and clearing any grass or debris between them! #UETips

I'll be in South East Asia for two weeks with other Epic folks! I'm keen to meet more devs in the region and hear about what you're up to as well as sharing some of the fun stuff we have coming down the pipe. The first event is a mixer in Kuala Lumpur communities.unrealengine.com/events/detai...

It's pretty common for folks to prototype spaces in Unreal using the default colour scheme and simply never change it. Often something more vibrant with stronger contrast is more helpful for readability and it takes about 30 seconds to tweak the colours for your style of game to help design. #UETips

The only successful type of game going forward is the kind I make and like. All other types of game are doomed to fail because players don’t like those games, as demonstrated by the commercial failure of one specific example, Game X. Don’t be an idiot, be a clever person, like me.

This is an actual telegram to the Prime Minister telling him to stop the emu war. Australian politics were wild and too close to that Simpsons episode for comfort.

I'm writing dot points about gameplay features I designed recently, and it really highlights where time goes. So far I have around forty, and every dot point represents sometimes weeks of work, dozens of conversations, documentation written, and outcomes shared. It's a little mind boggling 😵😵‍💫

you hear Crouching Tiger and you're thinking, well that's gotta be the most fearsome and best camouflaged creature in this title,

I loved Andor but I think Skeleton Crew is closer to what I was hoping for when Disney picked up Star Wars. Go check it out! Was great fun.

fun Weird West dev anecdote: there was a decal on a gun shop that said "riffles" instead of "rifles", i pointed it out in the slack and this was the fix that came through and shipped

Unlike you, I get my news from a reliable source.

Alex Swaim made an example repo for how to create a minimal Unreal program if you're interesting in using it just for Slate and not much else. https://github.com/Cidolfas/UnrealTestProgram #UnrealEngine

The number of people I see perform mental gymnastics to support piracy when really their train of thought should have ethically ended at "I will not buy that so I guess I won't play it" is astounding to me.

if the trailer put you off thats understandable but also the show itself fucking rules.

they tell you not to release a game on a friday but true masochism is releasing one on xmas day. DREDGE is now free on EPIC. happy xmas from new zealand

I should be focusing on the carols, but my brain is screaming about someone assigning the wrong light map channel to the music bowl.

#UE5 #gamedev #tutorial #UETips #indiedev 🥳It’s finally here! 🚨 What started as a simple introduction course on volumetric clouds ended up being a massive 3 hours and 30 minutes long video on… a lot of things? Too much probably?

If anyone is for some strange reason curious how UT99 runs on a Threadripper / 4090 system well here ya go

Also FYI: most recent patch of Indiana dropped my FPS by like 20 or 30. Disabling Photo Mode in the Nvidia app fixed it. Driver bug, I guess...

If you haven't played the new Indiana Jones game yet, it might help to know it's closer to The Fate of Atlantis than Wolfenstein. It's mostly puzzles with the occasional punching of a nazi as a treat.