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housetrapjay.bsky.social
Game Developer, Musician, Producer, Artist Bristol, UK
66 posts 28 followers 43 following
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Item Shader & Pickup functions in place! Rough UI also added to show your held keys, looking at Classic Doom for reference. What you do think guys? Any notes? #SoloDev #IndieDev #GameDev #GameDevelopment #GameDesign #LevelDesign #SoloDeveloper #Unity3D #Blender3D #SurvivalHorror #FPS #HorrorGame

Keycards for a Sci-Fi Horror game. Doom and System Shock were references. What do you think? Added text makes them colourblind friendly! Gonna work on an item shader next so they stand out #FPS #SurvivalHorror #3DModelling #Blender #Unity3D #IndieDev #SoloDev #GameDev #GameDevelopment #GameDesign

#godot character controller for a bouncy little wizard dude ft. mignon #gamedev #animation

Hot damn, I need something like this for #Unity3D Any ideas? Anything that makes Level Design in Unity feel more like idTech/Source would be absolutely excellent #IndieDev #GameDev #LevelDesign #GameArt #SoloDev

SURPRISE! I'm working on Multiple games at once! Gory Groceries is a unique Arcade Survival Horror game where you need to do your daily grocery shopping amidst a Zombie Apocalypse. Expect high tension, quick thinking and hilarious absurd humour! #GameDev #SoloDev #IndieDev #SurvivalHorror #Zombies

Bluesky #indiedev gurus, does anyone have any tips for how to achieve this effect? It's so sick! I've been looking to achieve something very similar to this as a gore shader for a zombie game, but I can't figure out how to apply it with volumes in world space #Gamedev #SoloDev #Shaders #Graphics

1/5 Since my mind is on Level Design at the moment, I'd like to share some things that help me in my process. This is something I firmly believe in that serves me very well! Check the thread 😎 #LevelDesign #GameDevelopment #IndieDev #Gamedev #SoloDev #Prototyping

As part of the level design process for my #Alien inspired game, I've decided to greybox the Nostromo to help with scale & art direction. It's already surprising how well it works as an interesting space to explore, even just as a flat untextured mesh #Gamedev #LevelDesign #SoloDev #SurvivalHorror

First Greybox for Totally Not Alien™! I think I may have accidentally made something really horrifying here. I've physically jumped out of my seat twice already 🤣 Not knowing where enemies are is awful lmao What do you guys think? #SurvivalHorror #FPS #Alien #GameDev #IndieDev #SoloDev

@housetrapjay.bsky.social put me on the right path with Post Processing, like, I really forgot this was a thing in game haha ! The difference between the two scenes is cra-zy.

Question for #GameDev and #IndieDev veterans - when is the best time to start #LevelDesign for a game? How many core systems & mechanics should be in place, and what state should they be in? This is something I've grappled with for years - always starting too early or late #SoloDev #GameDevelopment