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ieleino.bsky.social
Beginner ue5 gamedev, working on a psychedelic/surreal/weird fps called Wonderland.
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Threw some props to a blockout I did and tried to get some gameplay footage. The gravity is still quite buggy, but when it doesnt glitch I can see the potential there! Next up some more weapon anims and then I'll do a bigger blockout level. #gamedev #indiedev #ue5 #unrealengine

New guns ingame for Wonderland (missing most of the animations though) Also been working on the first level designs, should have a short clip to show this weekend #indiedev #gamedev #ue5 #unrealengine

Family pic of the new guns before they go ingame, Detonics Combatmaster, Colt 1911A1 and LAR Grizzly. Next some gameplay stuff. #indiedev #gamedev #ue5 #unrealengine #blender

LAR Grizzly in .45 Winchester Magnum for Wonderland. This is kind of an obscure gun, but was seen in films like Shakedown (aka Farkkukyttä for finnish audiences) and Tango & Cash. Bunch of new weapons ingame soon. #indiedev #gamedev #ue5 #unrealengine #blender

Havanese saturday

Finally got the gravity working as it's supposed to, nice and smooth! Many thanks to @saragan.bsky.social youtube channel, this is entirely based on his work and did a ton of videos about the subject. Now I can get started on the level design to make use of this #indiedev #gamedev #unrealengine #ue5

Sounds amazing. I've been rewatching some HK films from the 80-90s and it was just such an magical era of filmmaking, the sheer kinetic energy of Yes Madam felt like actually participating in what was happening onscreen. Would be wonderful to see Indonesian action cinema to follow in those tracks.

Did temp textures for a few Wonderland guns. The second one is a Detonics Combatmaster, made famous by Sonny Crockett in Miami Vice. The plan is to have some kind of a backup mechanic ingame, where quickswitching to a backup piece is always faster than reloading. #gamedev #indiegame #unreal #ue5

A designer friend of mine is helping out with the outfits for the characters in Wonderland. Something went wrong with the clothing simulation on this one, very thirsty end result 😅 #indiedev #gamedev #marvelousdesigner #ue5 #unrealengine

No new Wonderland gameplay to show off, so here's a weapon model I've been working on. The game is emphatically not a tactical shooter, more like my (very weird) love letter to action films from the 70s to 90s, so the selection of guns reflects that. #indiedev #gamedev #unrealengine #ue5 #blender

Yay, this looks kinda like actual gameplay already. Just need to get the wall walking mechanics working correctly (ie a bit better) and then I'll start making the first levels. 😰 I'm a modeller first, but I think it's time to just get going. #gamedev #indiegame #unrealengine #ue5

So I've been pulling out my non-existent hair for ages trying to get my weapon system working, have been stumped by the absolutely most simple things, like getting weapon magazines to disappear and appear when they should. Works now (for the most part! #gamedev #indiedev #unrealengine #ue5

@thehorrormaster.bsky.social put a great track out today, "Cruisin' with Mr.Scratch". Has to be an Alan Wake 2 tribute, right, judging from the title + cover art? Wonderful stuff in any case @remedygames.com @samlakewrites.bsky.social

First 20 secs of Wonderland "gameplay" #gamedev #UE5 #unrealengine

Half of a revolver reload animation for Wonderland. Trying to get a few more guns ingame, then do a small teaser showcasing some of the levels and gameplay as well. #gamedev #ue5

"well shit, The Metaverse, Meta Glasses and Meta AI were all a bust, might as well give Meta Fascism a whirl and see if that makes any money"

Equip animation for the game (no fire anim yet) #gamedev #unreal5

Made a silly video about Warhammer christmas ornaments. If you want to print some yourself, the link is in the description. 🎄🎄🎄

Merry khornemas! Modelled a bunch of warhammer 40000 christmas tree ornaments for 3D printing. Originally just wanted the Dark Angels one because best legion, but got carried away. Maybe the rest next year.

Feel like the king of the world setting this up. Shouldnt have been nearly as difficult as it was, but my camera setup made a mess of it. Works now though, just gotta get the transition smoothed out. #gamedev

Yay, my game has enemies now. Basically just modelled a helmet and slapped it on a metahuman. Textures too dark atm, can't really make anything out. The idea is to make the visor animated, kinda daft punk style. It could have like an EEG or different smileys based on how the enemy is doing. #gamedev

The korean series My Name (2021) starring Han So-Hee was surprisingly good. So good infact that I ended up modelling the main character to 3D print early this year. Like the end result, but havent gotten around to painting it yet. Really should at some point, here are a few pics nevertheless.

Sometimes, you don't need to tell a character's back story in lengthy flashbacks. Sometimes, you just need to give them ONE moment so badass, the viewer will instantly know everything they need to know about them.

My name is Lobb, Ken Lobb