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ikoukourakis.bsky.social
Gameplay Programmer/Designer. Opinions are my own. I worked on: - Unannounced game - Amnesia: The Bunker - Amnesia: Rebirth - Lethe: Episode One
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Renderer refactoring in progress. Getting somewhere. #gamedev

After over 6.5 years and 3 amazing projects, last Friday was my last at Frictional Games. Working with such brilliant minds blew my expectations away. Learned tons, made awesome friends, and I’m crazy proud of this epic chapter. Sad to say goodbye, but also hyped for the future!

One last addition before jumping into lighting and graphics. Added a simple GUI to manage entity components. A bit rough around the edges, but good enough for now.

Added file access GUI. Handy for quickly managing assets and testing environments as I get into rendering. #gamedev

Today's progress: I’ve added the ability to select and manipulate multiple entities simultaneously. #gamedev

Adding, duplicating, and deleting entities is possible in my custom game engine editor now. It's slowly coming together. I still need to implement basic component management before diving into graphics. #gamedev

Late-night progress. Starting to look like an actual game engine editor.

A humble start for the editor GUI, paired with a very interesting bug 🚀

How it started vs. how it's going. Building a custom 3D game engine from scratch. Started coding this in between diaper changes this Christmas 🎄👶. Let's see if I can find the spare time to pull this together. #gamedev"

Hey everyone! 👋 I'm a game designer and programmer. I've had the privilege of working on some exciting projects including: Amnesia: The Bunker Amnesia: Rebirth Lethe: Episode One I'll be using this account to share personal gamedev projects, and thoughts on games and the industry. Let's connect!