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ilia-r.bsky.social
Building my dream game in Godot
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hecatestars.pages.dev solar system visualization with threejs

What a clown fiesto lol. Now your starting party loads into the first fight. Baby steps. #godot #godotengine #indiegamedev #buildinginpublic

For my autobattler, I wanted to setup a basic game flow. You now choose from a starting band to initiate your run with. Then, you choose from a node path inspired by Slay the Spire. #godot #godotengine #indiegamedev

Do you like Chain Lightning?!? What a legendary spell concept. I built this by creating a SpellBase class, which can support Modifiers. Now my new spell has a chain modifier, opening the door for wild permutations. #godot #godotengine #indiegamedev

Inspired by DotA, I added a "Basic Attack Modifier" class, and my first instance of this was the classic Cleave. Fear the Chopfang! #godot #godotengine #indiegamedev

I discovered behaviour trees and dropped the state machines completely. Coding is an endless struggle of It's Good Enough vs Damn I Got a Badass New Idea Now I can try to make advanced behaviours like: - Can I buff my ally? - Is there a closer enemy near me? #godot #godotengine #indiegamedev

Just can't help myself and want to play with the Autobattler some more. I added a frogger pikeman, and a toadmage which shoots water projectiles. And a poise system, cuz #soulslike #indiedev #godot #godotengine #indiegamedev

I couldn't help but experiment with an autobattler concept. A roguelite where you build a band of warriors and overthrow a great tyrant. Something about the chaos of scripted warfare... #godotengine #godot #indiedev

I use Linear.app for my own project management. I find even as a solo dev, somewhere to prioritize my own thoughts is clutch. #indiegamedev #solodev

I had to double back and delete 50% of the code. It was getting buggy and I couldn't progress further. I realized I had a lot of fundamental issues and refactored everything to an EventBus pattern. Project is alive and well...2 steps forward, one step back. #godot #godotengine #indiegame #indiedev

I added floating text on hit, and reshuffling the hand after a turn. #godot #godotengine #indiedev #indiegame #indiegamedev

Now monsters fight back! #godot #indiegame #indiedev #promosky

A beautiful animation for laying out the cards, a single target selection that draws a line, and some VFX! #godot #indiedev #indiegamedev

Breaking away from tutorials is key. Research only the smallest amount needed to proceed, iterate, and push forward. Experience is the penultimate teacher.

Experimenting with a parallax node in #godot #indiedev #gamedev

I'm working on a game in #Godot! #indiedev

Hello world!