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itzmiles.bsky.social
I'm a casual dev who brings people together through games. Bringing #BEANBAGGERS to PC, Mobile, and Deck! Discord: itz_miles youtube.com/@Itz_Miles twitter.com/Itz_MilesDev github.com/Itz-Miles
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On a related note, biome blending is "working" now! It's still sampling the two most dominant biomes for height/texture interpolation, so there are some spectacular freakouts in convergence points where many are fighting for control. #BEANBAGGERS #gamedev #unity

I step outside for a drive, and the MOON is GLOWING RED! #BEANBAGGERS #gamedev #unity

My Late-night work on GPU biome blending for #BEANBAGGERS is going as well as you'd expect! We do not _have_ a purple biome. #gamedev #unity

I've got a cool website up for #FunkinMINECRAFT using GitHub Pages! It's very brief for now but will eventually have a section dedicated to playing the web version. #webdev #gamedev #fnf #minecraft itz-miles.github.io/funkinMINECR...

Little update on Funkin' Minecraft! As much I like my current engine (which is held together by duct tape), I'm pulling Psych Engine 1.0.1 and gutting that. The twist here is that development will be open source! #fnf #gamedev github.com/Itz-Miles/Fu...

I put an early version of my videogame's car combat beat up on Soundcloud! Feel free to give it a listen. #indiedev #vgm soundcloud.com/itz_miles/di...

My beat ran away before I could tweak the distortion! #vgm

Where we're going, we don't NEED roads. #unity #gamedev

For added realism, this day/night cycle lasts about as long as your average weekend! #gamedev #unity

I LOVE driving out alone to bask in the desert sunrises. Besides, it's not like there's anything lurking behind the thick fog! #gamedev #unity

I will have to get rid of this handmade EDOD mesh. Its resolution is too low, and I would prefer generating them based on render distance! #gamedev #unity

Grapple hook gone hilariously wrong! Maybe I'll be better off using a spring joint. #BEANBAGGERS #unity #gamedev

It begins again.. Can't believe I'm going to write a GDD for an #fnf mod!

I'm wondering if I should work on both Funkin' Minecraft and BEAN BAGGERS at the same time. It's hard to burnout if you're running AWD! I'll be posting devlogs on here, Twitter, and YouTube.

The cars in my game will hold interlocking gas cans! Stack enough of these and you'll be able to drive out pretty far. #b3d #gamedev

I was screwing around with one of blender's modifiers when THIS happened. With some deformations, it'll make for a good placeholder spring on my cars! #b3d #gamedev

Might as well make some more placeholder models. A flimsy piston-cylinder combo that slots into cars? Sure looks like it! #b3d #gamedev

I know NOTHING about ngons and videogame topology, but I'll say this tire tread model is looking pretty sweet! #b3d #gamedev

Might as well share the pitch presentation too! I used this dinky thing to assemble some classmates into a team, although some of them aren't up to speed on the development side of things. docs.google.com/presentation...

I'm something of an amateur frontend dev! Anybody got a good web development feed for me to fit in?

I'm making myself a website for my game #BEANBAGGERS! It's not done yet, but I decided to host it early on GitHub Pages anyways. Do I know anything about SEO? Absolutely not! Maybe it'll jump up in the search results if you stop by for a while! #webdev #uidesign #gamedev

These early EDOD tests look promising! I'm experimenting with INFINITE terrain. The view mesh is currently 50,000 * 50,000 meters, or the Minecraft equivalent of a 3125 chunk render distance! #BEANBAGGERS #gamedev #unity

Did some work on the muscle car the other day! It's sitting at 706 tris, which is less than Mario from Super Mario 64. #BEANBAGGERS #gamedev #b3d

That wraps up some of my old devlog tweets for #FunkinMinecraft! You can visit my twitter to see any of the other tweets in-between. It's been put on the back burner for a while, but I will return to it!

Tweet on August 1, 2024 Above (where are we going?) - #FunkinMinecraft OST #minecraft #fnf #vgm

Quote Tweet on May 20, 2024 #FunkinMinecraft devlog tidbit: Boundary Break! This neat stage debugger will basically take the camera anywhere we want. I told Shadow I was too busy making platform fighter mechanics, but I figured I should start fixing the scrollfactors first! #fnf #minecraft #gamedev

Tweet on Jun 8, 2024 #FunkinMinecraft devlog tidbit: videogame ends itself Haxeflixel has amazing HTML5 support! I made it so that pressing back on the title will stop the game and remove the canvas elements. Might also add a callback for redirecting to the homepage! #fnf #minecraft #webdev #gamedev

Quote Tweet on June 1, 2024 #FunkinMinecraft devlog #13: Hands on! I recently altered a few lines of input code to support additional devices like mice and touchpads. #fnf #minecraft #gamedev

Tweet on June 1, 2024 what if we used 100% of the brain

Tweet on May 24, 2024 #FunkinMinecraft devlog tidbit: Menu Madness! I picked up #ReaperDaw for the first time and started composing a new menu. I always liked the Ludum Dare title, so I thought it'd be cool if I sampled it! #fnf #gamedev #vgm

Tweet on May 22, 2024 #FunkinMinecraft devlog #12: Play Freely! I'm currently experimenting with the Freeplay UI! Letting players quickly navigate to the debug tools is a must, so pressing 7 on a song will immediately load the data into the chart editor! #fnf #minecraft #vgm #gamedev

Tweet on May 19, 2024 #FunkinMinecraft devlog #11: Smash That Enter Button! I decided to give the intro and title a big overhaul. Interpolating the camera's background opacity makes for a great sunrise, then zooming out while panning up makes the stage pop in! #minecraft #fnf #haxeflixel #gamedev

Tweet on Apr 19, 2024 #FunkinMinecraft devlog #9: Get the camera! I'm back from my break, and the first thing I do is give characters their own zoom multipliers, which are hot reloadable via json! #fnf #minecraft #gamedev

Tweet on Mar 2, 2024 #FunkinMinecraft devlog #8: Let there be Light! I haven't touched the main menu in a bit, so I quickly threw on some motion-blurred noise and particles to see if god rays had any merit. Results look promising! #fnf #minecraft #haxeflixel #gamedev #uidesign