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jasonkeyvfx.bsky.social
Principal VFX Artist / Evangelist @ JangaFX - creators of EmberGen, LiquiGen & GeoGen https://linktr.ee/jasonkey
122 posts 1,098 followers 183 following
Prolific Poster

#EmberGen effects in the Fast and the Furious X end title sequence, by Corey Dimond

Testing improved meshing in #LiquiGen

Great shots by Morfa Studio, using #LiquiGen for simulations

Internal testing of an alternative to VATs, using the FBX format

New meshing features coming soon to #LiquiGen include SDF dilate / erode controls - super useful for in-game fx

#IlluGen tests

controlled ignition using vertex color masking in #EmberGen

Some particle fun 💥 Throwback to some of the visual development we did for #Godfall in collaboration with Counterplay Games #realtimevfx #vfx #gamedev #unrealengine

Shared by 'renmaxhb' - using EmberGen, LiquiGen, Maya, Arnold

High viscosity twist

Some of my favorite submissions for the "Chasm's Call" 3D challenge, using #EmberGen and #LiquiGen simulations.

#MayThe4thBeWithYou

Voxel/particles size dependency study in #LiquiGen. Top-bottom, left-right the emitter is 1, 2, 3, 4, 6, 8 10 and 12 voxels thick, and there's roughly 2x2x2=8 particles per voxel. There are some alignment issues that I need to work out still in the 10 voxel case

Variant.

real-time viscosity simulation and rendering in #LiquiGen

Shared by Kris Brad: "The clouds were simulated in #EmberGen (58 VDBs total), with sim times between 5 to 30 seconds each. Each cloud ~20 to 90 million voxels (5–20 MB). Total render time in Blender Cycles: 3 hours on an RTX 3070." #b3d

video clip from NAB conference

#streamdiffusion #EmberGen #LiquiGen

Shared by Carsten Böhnert: "Gave #LiquiGen my first shot. This sim was ready for alembic export in 15 Minutes🤟Rendered in Octane #c4d"

Shared by Lars Snelders: - LiquiGen sim time: 11 seconds for 600 frames - Export time particles: 2 minutes - Meshed with Frost in 3dsmax - Rendered with V-Ray RTX

Shared by Maël Gaumont: "Lot of fun working on a clip with Jennie Kim and Dua Lipa directed by BRTHR. I used #LiquiGen and #EmberGen to create magical tears, liquid and fire hearts 💖"

Direct link to the recording of this livestream 👉 www.youtube.com/live/ievGhXm... #vfx #realtimevfx #vfxstream

At GDC I got to test run #EmberGen on the NVIDIA RTX PRO 6000 Blackwell and it's 🔥🔥!! - Compared to a RTX 4090 it's 40% faster, with 4x the VRAM (96GB👀)

had a blast at GDC! Thanks to everyone who came by 🙏 @sirwade.bsky.social @winbush.bsky.social

cloud reference from the trip to GDC

enjoying GDC in San Francisco

anyone remember doing this?

Amazing LiquiGen work shared by @jknitt.bsky.social : "...exported from #LiquiGen and rendered in Blender with Cycles. Completing this in just an hour wouldn't have been possible without the incredible power of the real-time LiquiGen simulation." #b3d

Amazing LiquiGen work shared by @jknitt.bsky.social : "...exported from #LiquiGen and rendered in Blender with Cycles. Completing this in just an hour wouldn't have been possible without the incredible power of the real-time LiquiGen simulation." #b3d

Testing #LiquiGen meshing improvements (internal build)

Come see us at GDC ! We'll be doing live demos all week on the latest hardware from Dell and Nvidia (IDGA booth S1063) @officialgdc.bsky.social

mishap at the EmberGen testing facility

The Argentum Studio created these impressive fx using #EmberGen & #UE5 in this cinematic trailer for War Robots Frontiers

The Argentum Studio created these impressive fx using #EmberGen & #UE5 in this cinematic trailer for War Robots Frontiers

you can use images as a background in #EmberGen to help match the lighting & shading to your environment in real-time

Testing imported geo as emitters / attractors in #LiquiGen