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jogribbin.bsky.social
Game Designer and Artist / Runs indie studio Medallion Games / Currently doin freelance stuff Grapple Dogs: Cosmic Canines OUT NOW: https://store.steampowered.com/app/2278790/Grapple_Dogs_Cosmic_Canines/ 📩 josephgribbingames at gmail dot com
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🐣 ANNOUNCEMENT 🐣 PAPERKLAY HAVE A RELEASE DATE!!! My 3D Platformer where you rotate and unfold a paper and cardboard world is launching on May 27th! Featuring the Banjo Kazooie composer on the title track! I’m SO excited for this! Share to help <3 store.steampowered.com/app/1350720/...

Camping Trip! #pixelart

One cool thing about the industry is that if something is very successful then everyone emerges from the woodwork to say they had some part of it (they were in the room when X was decided, they inspired the decision behind Y by wearing a green shirt one day).

Hello new followers👋 Thank you for taking an interest in my silly art videos! <3 My name is Richard and I'm working on Sea Sniffers, a fishing RPG with a pixelart aesthetic! The game is still w.i.p. so expect many more process videos in the future 😄 #gamedev #pixelart

𝟰 𝗗𝗮𝘆𝘀 𝗟𝗲𝗳𝘁! ⬆️ Different malfunctions can occur causing wild events like these corrupted holos!

Crow Country is one year old today! Thanks so much for all the amazing support - everyone who’s played it, recommended it, streamed it, made videos, speedruns, fanart, cosplays and everything else! ❤️

Some more Grapple Dogs Stage Editor screenies for ya

Donkey Kong diggin' for bananas

thought it might be fun to compile this loose series of croc and dog cat-mom illustrations I've done over the years

it's coming up on that time again: Hey! I'm Nat Clayton, an IGF-nominated level designer currently based in BC who's worked on games like TRON: Catalyst, A Highland Song, Minecraft's Console Editions and a bunch of acclaimed little curiosities. and i think you should hire me natclayton.uk

why does making a game feel like the infinite staircase from mario 64

Is that Stephen Root in the GTA VI trailer ???

Some more Grapple Dogs Stage Editor screenies for ya

why does making a game feel like the infinite staircase from mario 64

Bloody hell we're at almost 1200 followers on Kickstarter?????

Really tough to find work these days

hate when you design a nice looking UI that's perfectly balanced and then you remember 1 bit of information you forgot.

Been playing a lot of non-violent games recently. Interested in exploring the idea of a game without combat or fighting.

Okay I have finished the majority of work on the Stage Editor... Now I have to finish the Custom Stage UI end of it, fix a bunch of bugs players have been reporting, add in all the content the publisher announced to promote the game, then test it all to make sure all works then uh

My laptop kept blue screening, so I sent it in for repairs. It's been over a month since then and I have not gotten my laptop back, but I do keep receiving agonising updates about how I own the most broken computer in the world.

Been playing the original RE4 again. This game fucking rules.

Hope Keir Starmer steps on a lego brick every day for the rest of his life

Some more work on the Grapple Dogs Stage Editor 👀