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johdev.bsky.social
game dev. made HYPERFIGHT. Patreon: https://www.patreon.com/studiojoh Wishlist HYPERFIGHT 2 on Steam: https://store.steampowered.com/app/3032970/HYPERFIGHT_2
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The playtest has just about concluded (will be up for 30 more mins), thanks again for playing! If you have the time, please fill out this short anonymous survey: forms.gle/gf2vvpVtX5LH... Your honesty is appreciated and helps me make the game better!

Unfortunately network desyncs have been reported - please restart your game if you get stuck! (don't believe anyone if they say rollback is easy to implement. it's hell on multiple levels. i'm gonna go cry now)

Playtest is live! (Again, expect things to break, this really is the first time I'm testing everything!!)

Reminder - live in about 12 hours!

For anyone that wants to support development of the game, I've decided to start a Patreon! www.patreon.com/studiojoh

I'm excited to announce the first HYPERFIGHT 2 Playtest will begin next Wednesday, April 30 at 9pm PDT! Online and Local VS will be available with playable characters Shoto Goto and Vince Volt.

More character select progress! And a small preview of the theme...you'll have to wait until the playtest to hear the full version! #gamedev #indiedev #FGC #GodotEngine #screenshotsaturday

I'm confirmed to be tabling at Combo Breaker for HYPERFIGHT 2! I'll have more details closer to the event, but I'll have some goodies prepared for those that stop by!

HYPERFIGHT 2 [Vince Volt vs Shoto Goto] Match Gameplay www.youtube.com/watch?v=xjwr... #gamedev #indiedev #fightinggame #FGC #GodotEngine

HYPERFIGHT 2 [Vince Volt vs Shoto Goto] Match Gameplay www.youtube.com/watch?v=xjwr... #gamedev #indiedev #fightinggame #FGC #GodotEngine

I used to think Godot should strictly be used for 2D since its 3D wasn't mature enough, but a few releases this year have changed my perspective on that - not because Godot has gotten better (though it has), but because it is perfectly viable for certain types of games

I'm not strictly a genwunner but that generation means a lot to me. So when they release something like Pokemon Pocket...of course I'm addicted...

Vince's Back Attack sends down a bolt of lightning, and its distance from you depends on how long you hold the button. You can even steal back the corner if you use it creatively enough! #gamedev #indiedev #pixelart #FGC #GodotEngine

Lot of new followers lately..! I've mostly kept to myself til now as social media's not really my thing, but I think the platform switch is a good chance to interact more with fellow Indie FGC devs. Hope to meet you all soon, whether on here or at events next year!

Redid the back attack animation - really want to make it seem like he's giving his all in this attack #gamedev #indiedev #fgc #pixelart

Hey Bluesky! I'm the developer of HYPERFIGHT 2, the sequel to my original no-blocking, high-stakes fighting game. Also features online lobbies with rollback netcode (playtest coming soon!) I'll be trying to post here more often as I reveal more about the game! #gamedev #indiedev #fgc #GodotEngine