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jonjondev.com
Gameplay engineer and designer with @capscollective.com, living in Brisbane, Australia. Opinions optimised for ATI Radeon graphics cards. For more info, check out jonjondev.com
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Race a tiger beetle, blow up a pipeline, eat some dry leaves! You can do anything as an isopod! 🦐🧲 Isopod demo is OUT NOW and will be available until the end of Steam Next Fest on March 3rd! store.steampowered.com/app/2053910

Summer evening bats are the best part about this country.

Hi #selfpromoSaturday, I make trinkets and badges, and I'm currently giving 50% of the sale price of everything sold on Femmecraft.com this month to @transjusticeau.bsky.social. Here are some things I sell that you might like!

First blog post of the year: DONE! In this exciting episode, I talk about the fun little string token class I added instead of writing the static mesh packer like I said I would. #cpplus #cpp #gamedev #opensource #programming #gameengine

I've just released two Lua libraries: * AVM – array programming & linear algebra * Geo2D – 100's of functions for computational geometry Check them out at: 1. github.com/eigenbom/avm 2. github.com/eigenbom/lua...

My win for this afternoon was getting multi-mesh scene import working for GLTF files! Static mesh imports to the engine will now bake all the meshes it finds along the import node path into one mesh for the pack file. Almost makes up for skipping GGJ this year.

This is me and C++ every dang work day.

You see this behaviour mirrored in how frameworks/engines/libraries become hiring criteria, such that replacing an engineer no longer comes with that opportunity cost, and there’s very little institutional knowledge or onboarding required to continue the work.

Months of putting off solving a rare, Windows-only scene loading bug caused by _some_ issue in the asset packer. I am reduced to numbing disappointment over THIS...

Still got room for fifty more people in my Aussie game industry starter pack.🦘 My DMs are open. Just hit me up and I'll ad ya. :-) #gamedev go.bsky.app/6sRRJ2s

The Steam Autumn sale has started, and Fantasy Town Regional Manager is 30% off! 🍁 Steam: s.team/a/1524530

choose your 3D rotation representation (there's no way to win)

The Godot Game Devs & Friends expansion pack is almost full - go give these guys a follow for some amazing godot content in your feeds! If you're missing anyone in the pack, @ me! go.bsky.app/BNYnyRM #godot #godotengine #indiegamedev #gamedev #followfriday bsky.app/starter-pack...

picoCAD is out on Steam today! 📐 Build tiny models! 🖼️ Texture with pixel art! 📽️ Export spinning gifs! (and OBJ/MTL) Get it 👉 bit.ly/picoCAD (15% off) #gamedev #pixelart #lowpoly #pico8

I swear, this IS the last update to the blog site comments! To be fair, @itsjustmustafa.bsky.social baited me into doing it!

So because I cannot let anything go (and because I am still bed-bound), I ended up adding rich text facet support to the blog site. Apparently Javascript strings natively use UTF-16, and the offsets in the facets are based on UTF-8 so it wasn't as straightforward as I thought to get this working.

Hi! Not #The1MonthGame update, just wanted to let you know that I created a new game devs starter pack for awesome indies to follow. Includes indie devs with +1K followers, so the 150 limit isn't filled right away. Let me know to be added. Feel free to repost & suggest devs! 🎮 go.bsky.app/Hjfup3r

If you have a blog site and, like me, don't want to host your own comments section, I've put together a short blogpost on how to embed replies to your Bluesky posts in your own site! capscollective.com/blog/bluesky... #blueskydev #webdev

Something I found out today is that Bluesky has a freely available appview API. Naturally I've updated the @capscollective.com blog to use it as our blog commenting backend because this is the coolest thing ever!