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kanokoga.bsky.social
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Frieren/in/Marathon “LH’OWON”(Marathon2 chapter art)

Frieren in Marathon: 'Ideal Room' – I've always wanted a tiny safe room with a save point and energy rechargers while playing the game. The central room in G4 Sunbathing is almost perfect, but it's too dark and has no door.

If you're interested in Marathon, dive into marathon.bungie.org/story/ and www.youtube.com/@Jeoku for deep lore and insights!

The Pfhor are repelled. Their ship vanished, leaving behind a thousand bodies in space—courtesy of a funny elf girl. Frieren saved Marathon and many BOBs. The colony on Tau Ceti had also repelled the Pfhor attack, thanks to nine military Mjolnir Mark IV cyborgs covertly living among the colonists.

Marathon /26: Try Again/ – Ahh, Juggernauts... the biggest and toughest enemies in Marathon. They fire homing grenades and machine gun rounds. At least they’re kind enough to beep while falling before they explode. This is the only level where Frieren encounters them.

Marathon /25: Welcome to the Revolution/ – The S'pht Compilers have finally rebelled and are fighting alongside Frieren. This is the happiest moment for Frieren, who has fought almost alone until now. She also knows what to do if they block the corridors.

practice

Marathon /23: Pfhoraphobia/ – Frieren kills a Pfhor cyborg that enslaves all S'pht Compilers. The cyborg is actually very weak; it only takes a few bullets before it dies. However, it still stands after death, so I kept firing at it for a while the first time.

Marathon /17: Pfhor Your Eyes Only/ – This is the first alien ship level. Frieren tests her SPNKR rocket launcher, which she obtained in the previous level. I'm not a big fan of alien ship levels, but the background music is nice. www.youtube.com/watch?v=B6Uq...

Marathon /16: Neither High Nor Low/ – Frieren needs to activate a platform in the main shaft, which penetrates several levels, to reach the top level. Dark narrow corridors, vertical combat, crushing platforms, and a room with long windows overlooking outer space—this level is my favorite.

Marathon /14:colony Ship For Sale, Cheap!/ An infamous level where Frieren needs to adjust the height of six elevators to reach the exit. If the height of one of them is wrong, she has to take a long way back to the control room.

Marathon /9:G4 Sunbathing/ This is vacuum level and Zeus class fusion pistol is the only weapon Frieren rely on. This pistol has two fire modes, like the energy pistol in Halo. They introduce new enemy, hunter, which is well armored the ones in Halo.

Marathon /6:The Rose/ Frieren wipes out pfhors, including new species Hulk, to rescue BOB(Marathon crew). This level contains 2nd pistol and some secret terminals about the third Martian war, among other things.

Marathon/2:Bigger Guns Nearby/ Frieren got a new weapon, MA-75. It’s basically a mix of that inaccurate assault rifle and Brute grenade launcher in Halo. The game manual says that using MA-75 is like “wrestling a greased pig”.

Marathon/1:Arrival/ Frieren arrived at the gigantic colony ship Marathon in an evacuation pod. Leela, one of the ship AIs told her the ship is under attack by alien Phfor. I think this level is somewhat complex for a first level marathon.bungie.org/story/arriva...

Before I move on halo 3, I make some arts of Bungie’s Marathon 1, along with my commentary.