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kirkwoodes.bsky.social
Amateur game dev in C
29 posts 240 followers 37 following
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Powerful people aren’t happy with how much progress I’ve made on my game recently, so I’m cooling my heels overseas for a bit

The big heat signature in the sky #gamedev #flightsim

More new lighting stuff #gamedev #flightsim

Thunder Helix 0.611a (beta) is now available on the 'preview' branch. #gamedev #lowpoly #solodev #flightsim 🚁 More info here: steamcommunity.com/app/1906230/...

Working on getting materials for the jets playing nice with the existing shadow maps and lighting. It's going to take some fixes to the models themselves, since there was a lot I didn't know when I first made them #gamedev #flightsim

Islands will block your radar and prevent locks #gamedev

Adding material support to the engine was way overdue. Materials and normal maps do a lot to help the islands visually stand out from the rest of the terrain #gamedev #flightsim

Floating islands now receive impact craters

Enemy planes will avoid floating islands, which can help with getting them to turn their back to you #gamedev #flightsim

In light of recent events... ...screw it. Gay rights. Trans rights. Non-binary rights. We'll make it through this. We always have.

Added dialogue triggers and working on some new gradient particle effects

Spent some time working on something far outside of my comfort zone. Ongoing works addressing VR regression, performance and bugs are also currently being worked on. #gamedev #UE4 #ProjectWingman

Added text boxes and portraits for dialogue #gamedev #flightsim

Finally implemented texture blending on the terrain. The tile textures still need some work but it looks much better up close and gives me a lot more options than the giant single texture I was using for so long

Working on the terrain shadows a bit more

Here's a quick look at the Valkyrie's rig. Every one of these little pointy bones represents a separate moving part on the aircraft. Planes are complicated. #gamedev #indiedev #screenshotsaturday #NovaSquadron (trying a game-specific hashtag for a bit, we'll see how it goes!)

Dogfighting in the floating islands

For a future Thunder Helix update, I've improved the mouse camera to let you look left/right from inside the cockpit, like Red Baron. #gamedev #solodev #flightsim 🚁🐪

Some more obstacle avoidance for allied and enemy planes

Enemy AA guns and SAMs can pose a pretty dangerous threat to the Valkyrie, since it's not exactly what you'd call "agile". Fortunately, the Hydra Missile allows you to soften up an enemy target from well out of retaliation range. #gamedev #indiedev #screenshotsaturday

Added working control surfaces and a simple texture, so the Mig's ready to go

It's been a while since I added a new plane #gamedev #flightsim

Starting to implement some basic obstacle avoidance #gamedev #flightsim

Finally remembered to give the F-111 some working elevons #gamedev #flightsim

Very important feature: your hat is now removable so the player character will be able to practice proper hat etiquette while back at base #gamedev #flightsim

We have landed on Bluesky! If you follow us on X/Twitter, you know what to expect from us: original screenshots and video, posts to content on our website, reposts from developers that create flight games and simulators, flight focused content creators and related content.

Added some improved third person movement and camera controls for the base segments #gamedev #flightsim

Big lad

I haven't forgotten about visiting the player's base between missions. I now have a pretty good workflow for importing animations from Blender into my engine #gamedev #flightsim

Still a lot of rough edges but the clouds are slowly getting better #gamedev #flightsim

I'm working on an arcade combat flight sim, written in C with OpenGL. I'll make sure to start sharing updates here as well as Twitter #gamedev #flightsim