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lockthemage.bsky.social
Casting spells or something #gamedev Discord full of wizards and gamedevs https://discord.com/invite/c2puu62JB3
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TheMagicHat Update! I've been working on the magic combat for you guys. -Autolock will guide magic casts to target - Charging timing bar Charging bar does nothing currently. What should happen if you are able to hit the white zone? Should we increase the damage done? #indiedev #gamedev

4 days left on this month’s project, TheMagicHat. I’m working on a video covering January and February’s games, asking the question if I should I keep going with TheMagicHat or move on? My goal this year is to improve at gamedev and making fun game loops, so it’s a tough decision. #indiedev #gamedev

I need to watch a bluesky tutorial. Im struggling to find cool indiedevs games in my feeds

TheMagicHat Update 🧙‍♂️✨ - Color is restored to world by magical beings (currently just the wizard) *You can also click on everything to restore color - Color is sapped away by monsters like the Meglegs #indiedev #gamedev #indiegamedev

TheMagicHat Update ✨🧙‍♂️ - Magic brings color back into the world 🥰 #indiedev #indiegame #gamedev #magic

I wish I had an older brother who knew gamedev so I could pass him the controller. Mapping a render texture of the terrain where i take the grass worldpos and mapit to that texture so i can blend the color of the grass to the ground. Running into normals flickering. #unity #shaders #indiedev

Getting this working without damage leaks (cases where enemies defeated my guard in unintentional ways) took an embarrassingly long time, but Yeah now I've got a Ninja Gaiden-style guard riposte. You hit attack button when guarding to pulse it, if they hit when doing it, big ol' counter. 🐭⚔️

Heres a behind the scenes of what i'm working on. THIS IS VERY HARD #indiedev #gamedev

#godot character controller for a bouncy little wizard dude ft. mignon #gamedev #animation

I'm embarrassed to admit that i've never written hlsl shaders before and just used shader graph. Tonight that changes! For my current project "TheMagicHat" i'm doing something really cool. 🍻 Here's to facing our fears and learning something new to become better gamedevs #unity #indiedev #gamedev

Two small TheMagicHat Updates! ✨ I wanted you to be able to chat with the monsters like this Megleg. So I created a language for them this morning (First clip is just normal npc dialogue) #indiedev #gamedev #indiegame

TheMagicHat Update! - Equipment and inventory bug patches - Expanded equipment slots. - Inventory now fits 24 slots total slots - Added magic attack system!! ✨🤩 *You need a Gem, Staff and a Hat to use spells. (Im still exploring magic system ideas) #indiedev #gamedev #indiegamedev

Currently refactoring all my equipment and inventory code to allow for hat and gems along with staff equipment. Will have an update tomorrow!

I love dev tools. Odin inspector just exposing a bunch of my projects data is very handy. #indiedev #gamedev #unity

I think my game has a lot of bugs 😔

happy moment #sketchbook

Quick "TheMagicHat" update 🧙‍♂️✨ - Fixed stick sizing and placement during idle The sticks melee damage are all very similar. The real power will be from the gems that you add onto them for magic. Should the sticks have names? #indiedev #IndieGamedev #gamedev #sticks #rpg

Big "TheMagicHat" Update 🧙‍♂️✨ - Collection log - Item added to inventory notifications - Over 90+ different sticks - Item rarity - Updated Megleg droptables - Megleg vision bug fixes Theres a big bug that doesnt resize the sticks (video). Its getting patched soon. #indiedev #Gamedev #indiegamedev

Im so happy about this. This is the coolest thing ive ever made. TLDR: My current project "TheMagicHat" will have stick collecting for magic. #indiedev #gamedev

found this awesome js library that generates trees. about 10 minutes later and i have something working in unity github.com/dgreenheck/e...

omg I did it! my first procedural generated triangle!

Ive never done any kind of procedural generation of objects before. Im wanting to generate sticks, since they will be a big part of my current project. If you have done anything like this before put your favorite below #indiedev #gamedev #indiegame #indiegamedev www.youtube.com/watch?v=Wumy...

TheMagicHat Update 🧙‍♂️ - Dialogue system is complete! We have a complex thought bubble system where player and npc's react to the world around them and make offhand comments. A much less complex chat system that displays chat text featuring the npc! #indiegame #gamedev #unity

When I spawn the same NPC they comment how good the other looks heh spiderman pointing meme #indiedev #gamedev

TheMagicHat Update! 🧙 -First npc added named Teddy! He's rather suspicious of wizards 🤔 #unity #indiedev #gamedev

I couldn't find "Unity devs" starter pack so decided to create one: go.bsky.app/2Lq5Ziy If you are developing on Unity, reply to be added. Only devs/studios, please, can't fit games due to limit of 150. Repost would be appreciated for awareness. #unity #madewithunity #gamedev #indiedev

TheMagicHat update! 🧙 - Context based dialogue system! Translations: Everything shouts out its context and anything listening (like the player and npc's) can process that context against rules that contain various conditions like "Are there more than 3 trees?" etc. #indiedev #Gamedev #unity

TheMagicHat Update 🧙 - Lots of animation system bug fixes - Drop system! We need more items for the game. The only item so far is the wooden staff. Any suggestions on what to add? #gamedev #indiedev

When you spend all day working on a bug instead of something fun. #gamedev #indiedev