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lovelyvivi.bsky.social
Hi I'm Vivian (vivi for short) for the most part I will be posting stuff about my video game Beastie Trials and some occasional 2D art.
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added a new fastfall animations for the human form. I love the bell rig I made, its a great addition to her animations. #indiegamedev #unreal #gamedev

new pinned post time i'm poss! and i'm making a Scrimblo Game about dream worlds and the sega dreamcast! patreon: patreon.com/possqueen steam: store.steampowered.com/app/3564580/...

Haven't had a lot of time to code lately, so I've been trying to understand how to rig better by making this bell rig from scratch instead of using auto rig pro, and its a fun process I feel like I have so much freedom.

No game Dev post today. But my cat (sett) came to take a nap with me. This is a very rare occasion so I had to archive it πŸ₯°πŸ₯°

Slowly making progress

Atmosphere posting

So i recoded my entire meter system. Now it can handle draining and gaining meter over time, Plus its super easy to work with now. Also with a couple of secret mechanics tied to it 🀫 #indiegamedev #unreal #gamedev

Demon tides is such a solid feeling movement game, I'm absolutely loving the demo so far and can't wait for the full release so I can speedrun the game.

found a method I like for creating grass, I found a reference from Visions of mana (goated game btw) and created some wind for the grass to react to, I'm going to change the look of the grass later but this is fine for now. #indiegamedev #unreal #gamedev

slowly building the atmosphere is this "hubworld" its not really a hubworld but for the sake of the eventual demo it will be. #indiegamedev #unreal #gamedev

The water is finally starting to look how I want it to look. still need to change a little bit on it, but overall I'm happy with the look of it. #indiegamedev #unreal #gamedev

Can't wait! I'm so excited!

πŸ’‘Power Bulb Get!πŸ’‘ #screenshotsaturday #indiegame #indiedev #gamedev #3dplatformer

I finally managed to figure out those thick rim lights based on where the sun is by studying how it works in Wuthering waves, now I can customize these and make it change colors when I want. πŸ˜„ #indiegamedev #unreal #gamedev

On occasion I will post info about the competitive card game I'm working on, I'm happy with this art I created for it, but man I do not understand typology at all. I really have to study that.

Marsha P. Johnson spent her life advocating for LGBTQ people of color, LGBTQ youth experiencing homelessness, and people living with HIV and AIDS. She was a trailblazer for the trans community and an icon to all. Thank you, Marsha.

Added loops to my game about going really fast #indiegame

Happy about this one we got fireworks! πŸŽ†πŸŽ‡ Now her name makes a little more sense. #VFX #indiegamedev #unreal #gamedev

Adding some cinematic cameras to the pre challenges before you get into the real levels. I like this method I found and will be using this more for panning the camera. #indiegamedev #unreal #gamedev

Just a loading screen I am working on. its okay so far just need to work on level intros, etc. #indiegamedev #unreal #gamedev

Nintendo, Atari, & Sega happened because of him, Jerry Lawson. #BlackHistory

Finally added a gap closer to Blood Crisis

Finished blocking out the second practice level, now that these are finished its time to work on cleaning up her movement system/ animations and fixing some edge cases that's been annoying me to no end. Then its off to working on the Tanuki form. #indiegamedev #unreal #gamedev

Reposting this for no reason at all πŸ³οΈβ€βš§οΈπŸ³οΈβ€πŸŒˆ 🫢 πŸ’™πŸ’—πŸ€πŸ’—πŸ’™

Working on some levels that will be playable, this one is the wall run challenge this done pretty fast to show the speed you can hit. currently only one minute long, I'm trying to aim for at least 2-3 mins going fast and 4-5 going slow/ medium speed. #indiegamedev #unreal #gamedev

Been working on this for a while for fun and I finally found a rendering style that works for what I want to do with her. still gotta fix some normals but overall I love the way it looks. #3Dart #Blender #3Dmodel

Doing a lot of perspective cheating here to make looking down at your legs feel good when you're sliding. Gonna add some animation to em next

How to guide for the custom guitar designer! Join the Double Whammy discord for alpha demo! Link in bio 🀘 #DoubleWhammyGame #gamedev #indiedev #guitar

I've been working on a ocean shader and I'm liking the way this is turning out. I still feel like I'm missing something though. Also been messing with colors and atmosphere to find a good look for the sunset lighting. #indiegamedev #unreal #gamedev

If magic isn’t real then what the fuck is topology.

Some screenshots with improved color grading

After two months of teaching myself 3D modeling, texturing, rigging, and animating in Blender, Fen is finally properly animated! With the core movement system and animations in place, I'm looking forward to finally starting on combat in the not-too-distant future! #GameDev #IndieDev #WIP

I've been taking a break from Beastie Trials to prevent myself from burning out. This is a very early game that kinda works like a Chao race, its still very early. but I've been using it to give myself practice to have cleaner code.

Fallen Angel

The entire blockout of the first half of the tutorial is finished, just working on the end challenge for the human form, after I finish this then its clean up time and making the tutorial feel more like a game. πŸ’ƒπŸ•Ί #indiegamedev #unreal #gamedev

This is still a WIP, I have a lot more I want to do with this, but I do need to get back to finishing this tutorial. also there will be an option to turn off the screen shake since that's an accessibility issue. #indiegamedev #unreal #gamedev #VFX