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lythom.bsky.social
Indie video game craftsman @lonestonegames.bsky.social | Creator of A Time Paradox | Crafted in City Invaders and Neoproxima | game programming, shaders, game design, C# and Unity Check out Neoproxima: https://links.lonestone.games/t-p-b
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🛠 I made a handy tool for UI debugging The Click Occlusion Debugger can be setup in 3 minutes and can display what's blocking your pointer. 🔗 All instructions are here: samuel-bouchet.fr/posts/2025-0... #GameDev #Unity3D #UIDebugging #IndieDev

📝 How do you handle smooth UI transitions when your game state changes instantly? In this article I demonstrate a clean architecture for complex UI animations sequences in state-driven games. Full article: samuel-bouchet.fr/posts/2024-1... #GameDev #Unity3D #Programming

🐙Our game CTHULOOT is part of Daedelics' current Steam event! 🎮You can try the demo with your friends right now on Steam store.steampowered.com/app/2283410/... 🧃And give us feedback on our discord discord.com/invite/taMGF...

I'm so happy to share that Citizen Sleeper 2 releases Jan 31st 2025!🚀 Play our dice-driven RPG on PC, Mac, PS5, Nintendo Switch and Xbox Gamepass in less than 2 months! Wishlist now to be notified the moment the game goes live 💫

Are you awake Sleeper? We've dropped some BIG news 📰 Citizen Sleeper 2: Starward Vector releases on January 31 on PC, Nintendo Switch, PlayStation 5, and Xbox Series X|S, Game Pass day one 🎉 Check out the extended trailer that dropped at @pcgamer.com PGS: Most Wanted 📺 https://buff.ly/41iRgLC

Citizen Sleeper 2 is coming soon! Loved the first game, can't wait to play this sequel.

Tired of selecting tiny child objects on click in Scene View when you want the parent? You can use the [SelectionBase] attribute on the parent MonoBehaviour to ensure clicking any child selects the parent first! #unity3d #unitytips #unity6

Neoproxima is just below 10€ during sales. It might be a good time to grab it! store.steampowered.com/app/2778760/... It's a narrative-heavy sci-fi game inspired by Norco and Citizen Sleeper. It's a seventies-in-space uchronia where nothing goes wrong… 😬 #indiegame

Breaking news: a Unity Developer sleeps peacefully after discovering the magic of automated testing! 📝They read my new Blog Post on How to Mock in Unity: • Setup guide • Practical PlayerPrefs example • Real implementation patterns samuel-bouchet.fr/posts/2024-1... #Unity3D #GameDev #Testing

Learn how we handle layouting of user interfaces using Unity at Lonestone Studio. Covers: Screen spaces, Canvas Scaler, 2 "Expand" configuration strategies 💡Useful for creating UIs across multiple resolutions. ↓↓↓ samuel-bouchet.fr/posts/2024-1... #GameDev #UnityTips #UIDesign

🎮 Gamedev Discoveries - October 2024 🚀 Featuring insights from: • Orthogonal design by Steve Lee • TheKhronosGroup SIGGRAPH 2024 recap • Determinism in box2d by Erin Catto • @yarnspinner.dev for @unity3d.bsky.social dialogues 👇 samuel-bouchet.fr/posts/2024-1... #GameDev #IndieGame #UnityTips

We worked hard on this one, especially @lythom.bsky.social ! This patch should address Neoproxima’s most glaring issues We had to postpone it for too long, happy to see it live!

We're thrilled to present our most significant update for #Neoproxima game since launch, includes text overhaul and steam achievements. steamcommunity.com/games/277876... #indiegame

New blog post: Dive into our Unity Input System implementation for Neoproxima. We explore how we handle multiple input devices, UI focus, and visual feedback for players. Get all the insights: samuel-bouchet.fr/posts/2024-0... #GameDev #unitytips

New blog post: Dive into our Unity Input System implementation for Neoproxima. We explore how we handle multiple input devices, UI focus, and visual feedback for players. Get all the insights: samuel-bouchet.fr/posts/2024-0... #GameDev #unitytips

Sound Horizons is out today! Make one with music in a minimalist yet challenging rhythm game. Play it for free on on Windows and Linux: store.steampowered.com/app/3032080/... #steam #gaming #rhythmgame

🌊 Just published: How to create a wave distortion fullscreen VFX in Unity 6 + URP! Perfect for adding that extra visual punch to your #gamedev projects. 🔗 Read the full breakdown: samuel-bouchet.fr/posts/unity-... #Unity3D #VFX #IndieGameDev

Last day before the release of Sound Horizons! There will only be one level in the game. But I intend to extend it with more! I have already another level in the work that I plan to release before the end of the year. store.steampowered.com/app/3032080/... #videogame #rhythmgame

🌊 Just published: How to create a wave distortion fullscreen VFX in Unity 6 + URP! Perfect for adding that extra visual punch to your #gamedev projects. 🔗 Read the full breakdown: samuel-bouchet.fr/posts/unity-... #Unity3D #VFX #IndieGameDev

I tried Sound Horizons in its closed beta. It's a polished, enjoyable, and immersive rhythm game that's a lot of fun! The only downside is that it's short, but for the price, it's definitely worth a try 😁 Wishlist to help the dev! #indiegame

New blog post: Explore the Unity3D resources that are genuinely worth your time. From collision detection algorithms to procedural animations and productivity tips, here's what I found useful in September 2024. #GameDev #Unity3D #IndieGame 🔗 Check it out: samuel-bouchet.fr/posts/unity-...

🎮 Game devs, ever wondered about the power of perspective? 🤔 I've explored how 'new eyes' can reshape our approach to #gamedev. Inspired by Proust & Schell, here's my take on multiple lenses in game design. Check it out! #GameDesign #indiegame samuel-bouchet.fr/posts/a-take...

Neoproxima is on sale for the Steam Space Exploration Festival! Don't miss this great opportunity to get the game! 🚀🌌 (link in profil desciption) Also, I'll soon be blogging about dev tricks I used in the game and other Unity stuff so stay tuned 😁

Bonjour Cielbleu👋