madkingnarfi.bsky.social
Writer, Reader and Editor.
Would love to talk about literature with anyone.
DM me for if you want to talk about editing
97 posts
24 followers
28 following
Regular Contributor
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This was actually posted by the Mimic
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A monster and an agent of Chaos. That is what you are. Love it
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For me, Vlad carries the whole faction on his back to make it one of my favs.
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I think I will finally be free of losing my brain
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What I will likely do is use my Patreon to release what I am writing incrementally, likely with the first few 'chapters' free to read. I just need to make sure I get into consistently writing and making sure I do proper editing for my pieces
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Grandpa's Ashes is such a fucking good name lmao
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I believe it is just what has been purchased with the promo-code, not who. It is probably helpful information for advertising, like if Guacamole Gamer Fart was most sold you could make marketing decisions based on that as a creator.
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I don't mind the Lizardmen, I like Nakai because I think he is a bit of a goofball but honestly that's it. They are fun to play in Total Warhammer 3
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Is it because of specific conventions in the genre or a general dislike of narratives centred on romance as the core drive of it?
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OH I FORGOT SOMETHING. Navigation is also an important component to the game. There is no player icon on the map and no minimap. Instead you need to navigate the area with your compass, map and landmarks. It takes longer but you get really friendly with environments and I love it
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But usually, failing to complete the quest in the time frame just means a lesser reward. Though some quests are more strict. It is the nature of having a main story, if you can fail it then what can be the consequences that don't just immediate restart
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Also, the story isn't much to write home about and it could do with more severe consequences for failing certain objectives. The best examples are the first quest has your home on the line and a separate quest in the same region threatens the town
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But ultimately, I do love the game quite a lot. There is a lot at work and it is quite brilliant at times. It is both an ugly and beautiful game. The character models do not look but the environments are surprisingly wonderful. Sunrise on is always a treat in that game
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And one thing that is important. Every fail state causes time to progress. Meaning that quest deadline could be coming closer for your blunder. The game does have some downsides, the combat could be improved and the world could feel more lived in.
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Finally, there are fail states. If you are to die in combat, it is not game over, load from an earlier save, but instead something will happen that can change things. You could be captured by bandits, given strange diseases, be completely exhausted or thrown in the Inn and lost your money
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And finally, there is the weather. It can get hot, or cold. You need to adapt to the environment you are in. And you will be hit with negative modifiers if ill equipped, and potentially contract diseases.
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Almost everything you do in the game plays into something else. When you're on the go, crafting stations also take up weight in your inventory so if you want good potions or high quality food on the go, there is a sacrifice.
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But some of the better weapons are crafted from drops of high level enemies. Do I sell this high level good to get a new skill? Or do I hold onto it to craft powerful equipment, or better foods, or for alchemical purposes.
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You now have to juggle what you spend money on, but that also means you have to be more clever with how you engage in fights. 'Will this fight get me enough money?' Your engagements with enemies starts to be a weigh in of cost vs benefit.
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But next, there are skills that you can learn from trainers. This is an RPG and how you engage with it is exclusively through spending money. Trainers offer skills through payments, which means you tie that up with getting new equipment and provisions.
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But sleeping less works in your favour for a time. Getting tired will cause you to regenerate mana over time, at the cost of regenerating stamina slower. This is in two tiers, tired and very tired. Where the effect is stronger on very tired but you could pass out.
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But how does Mana play with survival? When you sleep, you burn your maximum mana up to 50% of its total value. And outside of items, the only way to bring it back is to cast spells. If you want to be a mage, you now sleep less.
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But, there is magic in this game. You do not start with spells, instead you need to go to a leyline and sacrifice your maximum health and stamina to get access to mana, you choose how much you sacrifice and you get mana on turn. This is permanent however.
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And, weapons and armour have durability, you need to keep it in top form otherwise they break and become significantly less effective. This all combines with time sensitive quests to force you to engage with survival in an effective way.
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So, to explain sleeping more effectively. When you go to rest, you dedicate choose how long you rest for in hour sums between three activities. Sleep, Guard and Repair. You only get so much rest in the wilderness because you need to prevent ambushes.
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Sleeping in town is very easy, at a player home or inn, your food and water needs are handled for you when you sleep, but in a tent or bedroll, you might not be so lucky. And that is ignoring the ambushes thay could occur.
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To continue, as you lose health and exhaust stamina, you will 'burn' it as a resource, lowering your Maximum capacity of these resources. You cannot adventure forever and so you must take breaks. Either sleep in town or sleep in the wilderness.
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Food also degrades over time, so if you don't cook or preserve the food then you miss out on some good buffs like health regen, something that you do not naturally have.
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To continue, food and drinks can provide good buffs to help you with combat, incentivising you to engage with getting better foods. But you have a very limited inventory space, carry too much food and you cannot carry enough loot
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So spending time or resources to gather food and water directly opposes most quests, by making it that you need to plan your expiditions into the wilderness to make sure you do things in an efficient manner
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Outward uses its survival mechanics with its narrative to create an incentive to engage with them in an efficient and effective manner. Travelling takes time, causing you to get hungry and thirsty. You need to eat and drink to survive.
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Unfortunate that the Robespierrasaurs were just Tyrannosaurus Rex in a fancy wig
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Subaru the main character treats the main Heroine as a damsel in distress, which she notices and it causes an emotional breakdown as she believes that Subaru thinks so little of her that she is incapable of solving her own problems, causing Subaru to re-evaluate how he sees her
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You would want to get pegged by the last person to want to do pegging
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I'll beat Charlie into them
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That building belongs in a dream world but not really but actually but sort of not with Traditional Mongolian Techno music
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Just need to show a photo of Charlie and they should understand. Either they will understand or they are wrong