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martin-laxenaire.fr
Freelance front-end developer. Javascript, WebGL, WebGPU and stuff. http://martin-laxenaire.fr Author of http://curtainsjs.com and https://martinlaxenaire.github.io/gpu-curtains/ - also an @okaydev.co‬
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💌 The Web Game Dev Newsletter Issue 026 is out! Read it online here: webgamedev.com/newsletter/026, and subscribe to get the next ones delivered right to your inbox! 🚀 #threejs #r3f #gamedev

🥳 It's an exciting day! 🥳 Thanks to Webflow GSAP is now 100% FREE - including ALL of the bonus plugins like SplitText, MorphSVG, and all the others that were exclusively available to Club GSAP members. We can't wait to see what you make! gsap.com/blog/3-13

Discover how @willybrauner.com developed Interpol, a minimalist, open-source interpolation library that brings fluid motion to your web projects—without the bloat, at just 3.4kB! 🤏✨ okaydev.co/u/Willy/port...

My first take at implementing volumetric lighting. Quite happy with the result (even tho it's taking its toll on my poor integrated GPU). 💥 (I might be cooking something... 😁) #webgpu #gpucurtains #javascript

Wanted to try planar reflections with #gpu-curtains for a while. Turned out I already had everything in place to implement it, just had to figure out a few details to make it work. Try here → martinlaxenaire.github.io/gpu-curtains... #webgpu #javascript

After 5 years in the making, I'm very happy to finally release Anime.js v4, my dream animation library: 🧩 New modular API ⚡️ Highly performant 🖱️ Scroll-linked animations 🫵 Draggables ↔️ Responsive ✨ Additive animations 🪽 WAAPI support And so much more! Check out the new website animejs.com!

What happens when one's occupation is replaced by AI? I wrote up some of my thoughts on the subject zachsaucier.com/blog/cheaper-labor

Did you know you can use webcam media streams as #webgpu textures with #gpu-curtains? 👋 Try here: martinlaxenaire.github.io/gpu-curtains...

Did you know you can use webcam media streams as #webgpu textures with #gpu-curtains? 👋 Try here: martinlaxenaire.github.io/gpu-curtains...

We are pleased to announce that web rendering just hit the accelerator! Introducing the release of Babylon.js 8.0!! #babylonJS8 aka.ms/babylon8Blog youtu.be/kKaomUggipQ

These past months, I've been rewriting the entire core of Fragment with the latest version of @svelte.dev! It's 100% compatible with the previous version but has a bunch of new exciting features. Let's look at one thing a day everyday (until I don't have anything new to show). fragment.tools

Suddenly remembered I'd created a color palette generator when working on generative coding tests a few years ago (2021). Decided to create a proper gallery to put everything there: www.martin-laxenaire.fr/generative/ #creativecoding #generative #javascript

What to do when well meaning users spam your website with 40000 uploads of green and grey rectangles in two days: cydstumpel.nl/finding-fish...

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Ok now let’s play a bit with shaders to make things more organic 🌊 *Big thanks to @martin-laxenaire.fr for his very useful lib curtainsjs that makes mixing DOM and WebGL seamless 🤌

A few months ago, we've released this immersive #threejs experience about the boating history, featuring of transparent particles, noise based waves and meshes. The #webgl scene may look simple at first but I had to use a few tricks to build it and still achieve decent performances. 🧵 1/9

#gpucurtains v0.12 is out! 🚀 So many new features since last annoucement: built-in shading including PBR, spot lights, glTF animations and skinning, orthographic camera, stencil support... → martinlaxenaire.github.io/gpu-curtains/ → github.com/martinlaxena... #webgpu #javascript

When matsuoka-601 dropped his WebGPU fluid simulation demos, they left everyone in awe—pushing the limits of what's possible in the browser with breathtaking realism and incredible performance. 💦 Now, he's been kind enough to take us behind the scenes: tympanus.net/codrops/2025...

#gpucurtains v0.12 is out! 🚀 So many new features since last annoucement: built-in shading including PBR, spot lights, glTF animations and skinning, orthographic camera, stencil support... → martinlaxenaire.github.io/gpu-curtains/ → github.com/martinlaxena... #webgpu #javascript

My 4th and last #gpucurtains tutorial on @okaydev.co is up, and it's a big one! Learn how to use compute shaders to update instances positions, build a shadow map from scratch and more... → okaydev.co/articles/div... #webgpu #javascript

The final installment of our Dive Into WebGPU series is live! 🚀 Here’s what you’ll learn: ✨ Compute Shaders 🌑 Shadow Mapping 🎇 Interactive Particles

I think you're gonna love what's coming in the next #gpucurtains release... #webpgu #javascript