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matthijs-den-daas.bsky.social
Composer, lover of food. Kindness is the key to all things...
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If you invent something that is smarter than you, by definition it'll disagree with you & be capable of pointing out your lackings. He wants to be 'confirmed' by this smarter thing, but a smarter thing would never. By definition. Once he figures this out, he'll stop wanting to build smarter A.I.

Game idea: Chaos Summoner. You can summon creatures, people, and objects, but you don't have direct control of what exactly you're summoning. If you summon something that isn't helping you get further, you can summon more but you'll increase the chaos around you when you summon more things.

Game idea: You control a character that can switch between a large list of characters with a single button press. Each of those characters has as many abilities as a controller allows for. The skill-cap isn't the height of your stats or items, but rather how many moves and combos you can memorize.

www.youtube.com/shorts/7oiBZ... I want to have this type of inpredictability incorporated into Civ games' tech trees. Science isn't predictable. It's hard to 'aim', and one discovery can lead to hard-to-predict other ones. Sometimes less control is more fun...

Mandalorean culture seems so well suited for a game. Imagine building your own Mandalorean society around it's forge. You determine the creed you live by, forge items for your tribe, they go out on missions with those items. Since you run the forge, you get to make all kinds of political decisions.

A movie you've watched more than six times, using only GIFs

You are enough. You. Are. Enough.

Apparently there's a diplomacy update coming to X4: Foundations. I'm really hoping this allows me to play like an alliance-crafting diplomat who unites all the factions against the Xenon! Gandalf in space!

Game idea: You have a perspective on your own character from the point of view of the main villain. You see yourself through that villain. That villain is always in the same space as you. Never loses eye-sight on you. Every obstacle you face in the world is directly under the villain's control. 1/2

This week has been a roller coaster! Just 2 days ago I heard I wasn't going to get fast-tracked for a new home (that I've been looking for for decades), and then today I did get an offer for a home. Talk about expectation whiplash!

no the fuck we are NOT making “LGBQ+” a thing and if I see any of you motherfuckers using that acronym it’s on sight Marsha P. Johnson did not smash in the windshield of a police car for this

Do I have any #programmer or other #gamedev friends who have ideas on if this is possible? The core idea of the feature is to have a slider that allows you to set how fast a game is 'moving', to allow people with information processing issues to keep up.