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mewpurpur.bsky.social
CS & Math graduate. I'm creating GodSVG, a structured SVG editor that might appeal to programmers: https://godsvg.com
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As some people suggested, I've implemented tooltips for the new tabs 👀 GodSVG alpha 8 is aiming for March and it's going to be a big pre-release! #GodotEngine #VectorArt #OpenSource

I figured that drawing myself as the valentine of Vicki, my own software's mascot, would be kind of sad. So instead I drew a vector artwork with another fictional fox! #GodotEngine #VectorArt #OpenSource #ChiknNuggitfanart

I've finally implemented tabs in GodSVG for the upcoming 8th alpha! 📚 #GodotEngine #VectorArt #OpenSource

Marketing as a gamedev: "Check out this new boss fight! The demon emerges with an impressive magma eruption. You must ride the giant snakes above to dodge his fast and deadly attacks!" Marketing as a tool maker: "Um guys, uh... Finally implemented tabs... there's drag & drop..."

Work on GodSVG alpha 8 continues! Here's an improvement I got for free by upgrading to Godot 4.4 Godot's vector renderer (ThorVG) has improved its rasterization significantly since Godot 4.3 👾 #GodotEngine #VectorArt #OpenSource

Bluesky engagement beat Twitter for the first time with this post!

📏 For some reason, SVGs can have fractional size. I don't know who needs this, but I put a bit of effort over the last few GodSVG alphas to support it properly! #GodotEngine #VectorArt #OpenSource

Work on GodSVG alpha 8 is starting, and I feel like this release will be significant. Did you know you can already drag and drop files directly inside? github.com/MewPurPur/Go... #GodotEngine #VectorArt #OpenSource

💫 GodSVG, my free and open-source SVG editor made in #GodotEngine, releases its 7th alpha! 💫 Improvements to the export menu, a lot of bugfixes, and an Android port! Summary of this update and the people who made it possible: github.com/MewPurPur/Go...

I've eaten the showstopper bug that stopped me from making a release last week. 🦇 GodSVG alpha 7 will be out later today! #GodotEngine #VectorArt #OpenSource

Check this out! GodSVG's precision rounding for dragged handles is based on the zoom level. If you're at 1x zoom, you don't get any decimal places; if you're at 100x zoom, you get two. That way, the coordinates are always nice clean numbers! #GodotEngine #VectorArt #OpenSource

Birthday gift for @dotmouse.bsky.social #fursona #furryart #art #giftart

GodSVG alpha 7 will be delayed until next weekend. Sorry!

Finished some work on improving GodSVG's savefiles. Mostly invisible work, but it will enable me to more easily implement tabs and layouts in the coming months. Alpha 7 tomorrow! #GodotEngine #VectorArt #OpenSource

I will release another GodSVG alpha in the next few days with some important bugfixes and improvements. Also, experimental support for mobile! #GodotEngine #VectorArt #OpenSource

I'm working on GodSVG's next big rework. It will take a few weeks. I wonder what I could post about in the meantime.

Does this count as a... hug?

Continuing my work on GodSVG alpha 7. Today I've fixed a very important issue.

Already working on GodSVG's next alpha release. I've improved the exporting process a little. #GodotEngine #VectorArt #OpenSource

The update is now on itch.io too! mewpurpur.itch.io/godsvg

💫 GodSVG, my free and open-source SVG editor made in #GodotEngine, releases its 6th alpha! 💫 It implements support for XML nodes, native polygon and polyline elements, and it brings stability to a whole new level. Patch notes & Downloads: github.com/MewPurPur/Go... Web editor: godsvg.com/editor

It's been one year since the first alpha release of GodSVG! So if this what you like to consider the birthday of a software application... Alpha 6 is releasing this weekend!

How can you zoom "infinitely" in GodSVG? I don't know how other software solves this; in my case, I adjust the width, height, and viewbox such that I get a rectangular cutout SVG, which constantly updates as the view gets adjusted. #VectorArt #OpenSource #GodotEngine

As the developer of the GodSVG vector graphics application, I want to make it clear I have no involvement with GodLoader. This has been the name for my application since day 1, because it had part of "Godot" and "SVG" in it. godotengine.org/article/stat...

GodSVG alpha 6 is releasing soon, and it will finally support reference images on the web! #VectorArt #OpenSource #GodotEngine

You can set GodSVG's background to any color! But I wonder if I should ban this color in particular? 🤔 #VectorArt #OpenSource #GodotEngine

GodSVG alpha 6 will natively support polygons and polylines. Finally, the full set of SVG shapes! Both can be easily converted into paths. #GodotEngine #VectorArt #OpenSource

First post here! I've now technically drawn every eeveelution.