Profile avatar
monntyy.bsky.social
@FullSail Alumni || Withered Games || Indie dev || el jefe || Environment Artist
62 posts 103 followers 321 following
Regular Contributor
Active Commenter

Dynamic Sky Blueprint, with a ton of floats and 16 hours later and i have myself a fully customizable volumetric system with day an night cycle (only using night for this level). Now we are setting the vibe! #GameDev #UnrealEngine

Dialing in on a gameplay loop that I will have fun playing. I miss action packed platformers like Ratchet and Clank. Block out almost there. Not sure the art direction I want to take yet but the last few years spent on game art will pay off. #leveldesign #gamedev #blocktober

Has_Metallic == True; #GameDev #UnrealEngine

The level of detail achieved from learning how to create quality materials is an invaluable skill. #UnrealEngine5 #gamedev

does bluesky like homemade pizza???

6k for the culture #valorant #pcgamer

Sometimes I feel like i'm doing so much for absolutely no reason. I'm burnt out. But we keep going and hope this hard work pays off. My hardware did not make this process any easier. Between a hundred blue screens we have finished this roof. #gamedev #gameart

Bluesky's open, quote one art to promote yourself #art #digitalart #3dart #gamedev

The modularity is making this process a lot easier 😅. This is why planning your environments is so important! Clean work. #gameart #gamedev

Getting close to my reference! Lots more left to do but we are crushing it! #gameart #gamedev

on the right track i'd say! Ornate japanese roof tile @maxonzbrush #gameart #gamedev

Soup season has been successful this year! Fresh baked bread bowl and broccoli cheddar reallllly hits that cozy spot!

The key is attention to detail. #gamedev #3dart

I think im done with materials and sculpting for this scene. Now we are cooking up some assets to replace the blockout #gamedev #unrealengine5

Tileable walls with displacement ✅ Mossy stairs ✅ Now we make the modular walls, gate and roof tiles. #gamedev #UnrealEngine5

Okay this is coming out so cool! Using a grayscale texture mask that I made in substance painter for my asset, I can scatter the moss I created in SpeedTree all over any surface. #gamedev #UnrealEngine5

Some Shader Magic for the finishing touches on these steps. From Detail Normal optimization to procedural dirt, moss and roughness. #gamedev #UnrealEngine5

Detail normals allow you to output quality assets at lower texture resolution. A 4k texture reduced to 1024 with minimal loss is a huge step in optimizing your game considering these days texture resolution eats up more resources than polygon count. #gamedev #UnrealEngine5

my work buddy 🥰

Stairs asset textured ✅✅✅ using #substance3D painter. #3dart

In the spirit of #Blocktober I wanted to reshare my latest environment project! #3dart

Hi my name is Anthony, I am a game design graduate on my path to mastery as an Environment Artist. This is my most recent environment. I am proud of what I can accomplish through determination. Every day I prove to myself that I can make a living out of this. So here’s to make that a reality! #3dart

We survived UV hell, onto texturing and making these steps look pretty! #3dart

UV’s are … fun. I’m going to be busy tonight. #3dart

Base shapes done for my steps. Now we optimize and polish with substance materials! Zbrush is cool 😎 #3dart

Talented in more ways than one! I love eating good food, and making it is art in itself!

don’t think this app needs timeline cleanses! but here’s a kitty to make your day a little better.

Been sculpting stairs in ZBrush today.These are base shapes however. Most of the detail will come from the materials ive made. If anyone with sculpting experience has any advice on rocks and technique I am open to any and all feedback! #3dart