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monsterclip.bsky.social
Design Director at Wildlight Entertainment. Previously on Apex Legends, Titanfall 1 and 2, Modern Warfare 2 (OG), World at War, CoD 3 and Big Red One.
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Take Marvel Rivals characters, abilities, art style, etc. and drop them into an open world city similar to Spider-Man 2. Heroes vs Villains, Payday style objectives. 10 v 10 or more. Villains have objectives to blow something up/steal something and Heroes have to stop them.

Spent my holiday break restoring my new #SegaNewAstroCity cabinet. New control panel, adjusting the CRT, some new wiring, a new florescent bulb for the marquee, tons of cleaning and a few games (XMvsSF and Street Fighter Alpha) Straight out of a 90's Japanese arcade and it plays so good.

#MarvelRivals and #BlackOps6. I was hyper pumped for Rivals as a Marvel fanboy. And I DO like it, but the gameplay is just not grabbing me and getting me to log back in day over day. Fights feel floaty/muddy, random attacks happen from all directions. Lots of steamrolling in either direction.

Wildlight Entertainment has some job openings in the new year. We’ll be looking for a Senior Concept Outsource Manager, a Senior 3D Character Outsource Manager, and a Senior VFX Artist. 🎮 All the details about these roles can be found on our jobs page - www.wildlight.gg/join-us.

Do all LDs have a layout/concept they use often? At Respawn, I used Tank Hangars a lot. I loved the big interiors with the Tank set piece, and Pilots had space to play cat & mouse, especially with the underneath paths. Also worked in Apex pretty well I think, at Repulsor.

Just finished the full viewing of my interview with @mooreover.bsky.social on creating the OG Kings Canyon I loved it! Great production value and narration. Actually covering map design and letting me nerd out a bit on details. www.youtube.com/watch?v=gbD0...

Hi! Guess I'm here now. To celebrate, here's a pic no one's ever seen before. A heatmap of a Titanfall 1 map I worked on, Relic. Pre-release, when we were testing internally for hours a day. It's beautiful. The paths are well defined and they lead to common fight locations. What you want to see. 👌