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mossrc.bsky.social
Writer/Director: *TerrorBytes: The Evolution of Horror Gaming* (out 2025) Author: *A Tale of Two Halves*, *Shareware Heroes*, *The Secret History of Mac Gaming*, a book on Age of Empires 1 dev (TBA) Co-Writer/producer: FPSDOC Australian [email protected]
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⚽️ A Tale of Two Halves: The History Of Football Video Games (Captain's Edition) ⚽️ Limited to just 1,000 copies and will never be reprinted, making it a must-have for dedicated collectors. BUY NOW: www.bitmapbooks.com/collections/... #bitmapbooks @mossrc.bsky.social

Writing the book made me appreciate Match Day so much more. It truly deserves its reputation amongst the genre's best; a smartly-designed, weighty football experience with tactical play ably supported by a great semblance of the physical contest of the sport, as best as could be done in 1984.

We have fascinating behind-the-scenes stories — and a few big developer revelations — about three of these in TerrorBytes, and as an adventure game fan I was gutted to have to cut the fourth for runtime.

Good primer on the Australian Dream and its housing legacy, including this delightful quote: "the government basically wanted everyone to move to the suburbs, get a mortgage and a mower, and then you wouldn’t become a communist." www.theguardian.com/culture/2025...

Just a quick list of some easy to read and digest gaming history books, if you want to start learning about an industry that is now over fifty years old.

At the end of the PS1 era, EA refused to invest in a total overhaul of FIFA, and technical debt left them with a crap game. That didn't change until Pro Evo beat them on sales five years later. EA responds to market trends that hit revenue; they'll fix EAFC when falling profits show they must.

(this actually rules, the team were rebuilding it from the ground up, and while it's fucked them for this season it'll hopefully mean a much better series going forwards)

Getting the VGHF Library ready for launch has been my full-time project for the last three years. It's been a lot of work, but we seriously think this is going to change how people study video game history. This is just the start. We hope you're as excited as we are

Un'intervista a @mossrc.bsky.social, che ha curato per @bitmapbooks.com il volume sui videogiochi di calcio "A Tale of Two Halves: The History Of Football Video Games". Di Gilles Nicoli. [dall'archivio]

⚽️ A Tale of Two Halves: The History Of Football Video Games (Captain's Edition) ⚽️ Limited to just 1,000 copies and will never be reprinted, making it a must-have for dedicated collectors. BUY NOW: www.bitmapbooks.com/collections/... #bitmapbooks #book #football #soccer @mossrc.bsky.social

I was delighted to learn while researching/writing the book that Mario Strikers still has a thriving competitive scene (and the top players are incredible to watch).

We're doing a backer review of a rough cut of episode 2 of TerrorBytes at the moment, and I love this comment from one of the backers. Games are made by real people with real fears, passions, and struggles. Too often that is sidelined to just talk about the gameplay and stuff. Not here.

Regardless of whether or not legal challenges to this executive order end up being challenged, it's a good time to check in with trans people you care about, because we are all very not doing well right now.

Inspired by reading this from @bitmapbooks.com & @mossrc.bsky.social

I can confirm they've been having difficulties for quite some time. I've had two Shareware Heroes payments delayed and a third is overdue. I know shipping cost blowouts due to COVID and war were a factor, as was the loss of promised external funding.

In case you missed it, the UK #1 I wrote about this week was the text adventure The Hobbit. If you want more detail from one of its developers, Veronica Megler's paper on it is an enjoyable read: web.archive.org/web/20180315...

Australian readers! Reminder that your best bet for our paperbacks is PixelCrib.

We're still pretty new to blue, if you like and/or make horror games let us know! We want to follow you guys.

Devastated to hear about the passing of David Lynch, a man whose art was so influential, its impact crossed mediums and inspired so many works of art in every format, including some incredible video games. Rest easy you giant of imagination.

Thinking today about how one of the unsung legacies of the Flash games scene is that it introduced tens of millions of people to the idea that games can be built around (and in service to) metaphors.

This is incredible. nokiadesignarchive.aalto.fi

I miss Weird Sony

I don't know how many of y'all are watching the migration of American TikTokers to RedNote, but it's the most fascinating thing I've EVER SEEN HAPPEN ONLINE. 🧵

Every Australian needs to read Country: Future Fire, Future Farming, a fascinating and accessible book about fire, ecology, and land management in 1788 (the year white folks came) versus today. Everything we've been told (at least in Vic & NSW) about fire in this country is wrong, essentially.

The topic of the first playable female protagonist isn't as cut-and-dried as folks might like to think. There are many flavors of first, which trips people up. Who was the first on arcade, computer, home console? In the US, Japan, Europe? I'll try to unravel it for you here in a thread. 🧵

Please welcome the official account for TerrorBytes (the horror gaming docuseries I'm writing and directing) to Bluesky.

In 1983, a magazine started printing charts of the bestselling computer games in the UK. I am going back then, to tell a British history through the games at the top of those charts. It starts here with the first ever #1... a Donkey Kong clone? www.superchartisland.com/donkey-king

Kunio-kun no Nekketsu Soccer League - Featured in our book - A Tale of Two Halves: The History Of Football Video Games Featuring 400 titles spanning 2D classics and cutting-edge 3D simulations. BUY NOW: www.bitmapbooks.com/collections/... #bitmapbooks @mossrc.bsky.social

Oh there is a "videogame history is too US-centric" discourse going on? Well then, let me contribute with some unique-looking Italian games.

Sample pages from ULTIMATE Long Live #MortalKombat🐉📖 — same book as 2022’s bestseller, but with exclusive artwork, behind-the-scenes photos, and more. Koming later this year in hardcover and digital editions.

In case you were wondering what more the Taliban could take away from women, having already stolen their voices and lives, here we have it: windows. www.theguardian.com/commentisfre...

Zu Weihnachten habe ich das Buch "A tale of two halves" geschenkt bekommen. Das Buch ist großartig. Über 600 Seiten dick und neben unzähligen Fussballspielen sind auch Managerspiele wie Anstoss und Bundesliga Manager enthalten. Das Nerdherz ist glücklich. @bitmapbooks

With almost the entire Western system of suppression against Palestinian stories working against him, Rasheed has still managed to bring Dreams on a Pillow to 75% of the campaign goal with two weeks left. Please don't let this dream fail in the last stretch. www.launchgood.com/v4/campaign/...

Wish him luck! There were, if I recall correctly, some 200 or so games in the series, all shareware, all made in BASIC, all credited to an alien called Tommy who crashed to Earth and now lives in a basement. (I interviewed the real Tommy—who is not an alien—for my book Shareware Heroes.)

Less-remembered now, he was also a key figure in independent games/software distribution in the 1980s, as Team17 predecessor 17-Bit was the biggest seller of public domain floppies in the UK. I was going to interview him about it for Shareware Heroes a few years ago, but he was in ill health.

Shout out to Rabona TV for including our book - A Tale of Two Halves: The History Of Football Video Games in their YouTube video: youtu.be/4KF9vq1uW6Y?... Grab a copy here: www.bitmapbooks.com/collections/... #bitmapbooks @mossrc.bsky.social