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mpv-dev.bsky.social
Developer of Mischief's Paradise Voyage. 17 years old.
21 posts 3 followers 5 following
Regular Contributor

Hello, finally posting again, and you might remember that I mentioned a new game that is a side project and unrelated to MPV. And I’m posting two things, first a sprite and then the games Itch io (even though it might be awhile before a download is available) mischief-dev.itch.io/storm-trackers

I have only been inactive for a month due to MPV seemingly stuck in limbo, and I'm working on a side project that I have ironically called Project Weather. Currently the whole thing doesn't have sprites finished, but it will be released as a prototype once I get it to a certain point.

Realized I haven't posted a link to MPV yet so here's the itch io link mischief-dev.itch.io/mischiefs-pa...

This is how fast Mischief is and a view on the animations working. I also left a reference to something not game related in the copyright, enjoy figuring that out. #gamedev #indiegame #indiedev #godotengine #godot4

After thinking about I realized why does an NES style game have a volume slider? And the music won't be a headache so don't worry about that. #gamedev #indiegamedev #indiegame #godotengine #godot4

Getting the code to work now, not there yet but should soon. This code actually will get the walking animations to work, and after I get the whole animation code thing done I will name each piece of code, so if I decide to let people mod the game, they know what does what. It's also so I know what

www.instagram.com/mpvdev/ Created an Instagram to post stuff about MPV. Might also go back to a producing music for the game too, so I'll see y'all whenever I have another update.

Probably the most random thing that came to my mind yet

I'm working on MPV again and this time i have till January

@bsky.app why don’t we be friends while I develop my video game

If I remember this weekend, I’ll work on MPV again especially since thanksgiving break is comings up

School has been killing me to a point I don’t have time to really work on my game

Started to add collisions to make the games first level actually playable. Still working on getting the animations to work properly like the movement play when you move Mischief forwards or backwards. #game #indiegame #indiedev #godot #godotengine

Mischief's Paradise Voyage alpha 7 is going smoother in Godot compared to GDevelop. I've been working hard on it when I can and when I remember to. #gamedev #indiedev #indiegame #godot