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nadzw.bsky.social
I love making shaders. Vector math go brrrrr Currently working on street racing game 🫡 ✨ Technical Designer ✨ | UE5 Game Dev | Game design student @ SHU
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Solo Game Developers - unite! Here's a Starter Pack (a list of accounts to follow) who have made or are making games all by themselves. Drop a reply (or DM) if you want to be added: go.bsky.app/4t6qPLW

Haven't posted an update in a while. Currently working on traffic and road system #UE5 #GameDev #StreetRacing

16:10 > 16:9

Assassin's creed getting achievements on steam is the start of Ubisoft's comeback

It's here! In this first entry into a new series I'm dubbing #disassemblyinthedark, we do a blind & unstructured exploration of Splinter Cell, from examining and tweaking game code, to exporting and remodeling assets. Let me know what you think! #reverseengineering #gamedev youtu.be/1TeDlUv70ew

Rare massive W from EA. They had a handshake "we won't sue you probably" agreement for a few years but this is huge W for accessibility for every game dev. Includes the IRIS plug-in for UE5. www.engadget.com/gaming/ea-ju...

#UE5 #PCG #PCGEX procedural city update for #screenshotsaturday - a lot of things solved, but hardly any of them visible. This turns out to be one of those things where getting 90% of the way there is easy, and then you find you have another 90% to do. And the last 10 percent takes even longer

Love when i dont open a project for a few days then come back to things just not working like how i left it... Theres not even any errors, its just refusing to play the camera animations now 😭

Showcasing the light and sound meters - they are key to knowing how easily enemies can spot you! Wishlist Project KVASIR: store.steampowered.com/app/3285390/... #wishlistwednesday

Calling all Junior Game Devs! We have made the FIRST & ONLY junior specific Starter Pack for game devs. Follow and comment below to get added! go.bsky.app/PfJFrF6 #gamedev #indiedev #junior #promosky

You know what I hear a lot about in this industry? Imposter syndrome. I made the 8th best-selling game of all time. By all rights, I should feel like an authority. I don’t. I have it too. Here’s my advice to devs out there: Ignore it. You’re better than you think you are.

Some smoke practice, it can be a bit tricky sometimes 💨 #vfx #gamedev

Made a little progress! First time playing around with camera animations but managed to add some camera shots when starting and finishing races. #ScreenshotSaturday #GameDev #UE5 #Racing

wanted to do a quick little tests with different gamemodes. Ended up extending world settings to be able to choose the race type per map (for linear tracks) Heres a short time trial game mode #UE5 #GameDev #UnrealEngine #Racing

They are so stupid, I love it. Still need to add speed control and obstacle avoidance and better pathing

My first #screenshotsaturday, a racing game I've been working on recently in #godot. Inspired by games like F-Zero and wipEout, I haven't really decided on how I want the game to actually play out. However, I did learn a ton of math and physics to get here!

Project KVASIR now has a Steam page: store.steampowered.com/app/3285390/... Started a year ago as a husband-and-wife passion project, looking to revive the under-represented stealth action genre. Wishlist us and keep an eye out for a demo in 2025! #screenshotsaturday #indiedev

Planning to work on AI racers. My first thought was to do a hybrid of A* and boids for obstacle avoidance but I feel like that won't be performant. Maybe it's time to actually learn about EQS and see if its what I need #UE5 #GameDev #UnrealEngine

Need to see more JDMs on bluesky

Shader Artists! Here's a super handy reference for the formulas behind Photoshop's blending modes✨

#screenshotsaturday "endless" terrain junk I did a while back. Builds chunks in a grid around an observer, uses RMC to draw mesh, FNG w/ some layering functions for definition. Shoutout to @emoryisme.bsky.social for sharing some crucial bits in this subject, check out his blog. www.ueta.xyz #UE5

Added a nitrous / boost mechanic. You can get up to pretty high speeds... almost uncontrollable speeds 💀 The vfx for it is so goofy, I'm still learning Niagara 🙌 #UE5 #UnrealEngine #Cars #Racing #Gamedev

Got around to setting up the start of what is going to be master material for vehicles. Should make adding customisation alot easier and is more optimised (still needs some optimisation) #Indiegamedev #indie #UE5 #UnrealEngine #Gamedev