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nickwestdev.bsky.social
What? You can actually see this? Cool! I'm a professional UI designer / programmer working on an indie game in my free time. I also do a lot of 3D modeling. #godot #blender #gamedev #indiedev #art
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I tried my hand at motion capture using a Kinect V1. This is me trying to figure out what framerate it records at. 30 x 1.05. WHAT?

I tried my hand at motion capture using a Kinect V1. This is me trying to figure out what framerate it records at. 30 x 1.05. WHAT?

I'm busy updating some of the character models. In the meantime, here's the game's tutorial. I showed parts of this earlier but the graphics were incomplete. #godot #gamedev #indiedev

To sum up this rant: > I used nonstandard tools that were limited but fast. > Got told that I was doing it wrong and needed to use industry standard tools. > I learned them and my output got slower (and better). The next step? Code around the new tools to make them work like the old ones.

I was looking through my laptop from 10 years ago. There's a ton of unfinished projects and they're all way cooler than I remember. And I just did this stuff on a whim back then.

I'm busy updating some of the character models. In the meantime, here's the game's tutorial. I showed parts of this earlier but the graphics were incomplete. #godot #gamedev #indiedev

Today I learned that you can view Eevee compositor effects in the Blender viewport. My outlines in Godot are realtime, but in Blender I had to do a preview render any time I wanted to see them. I guess I missed this setting.

Today I learned that you can view Eevee compositor effects in the Blender viewport. My outlines in Godot are realtime, but in Blender I had to do a preview render any time I wanted to see them. I guess I missed this setting.

Alex can carry boxes while grinding on rails. Don't try this at home. He's a professional. I think... #godot #gamedev #indiedev

Today da day da day day day da day da day da day day dayyy

Today da day da day day day da day da day da day day dayyy

Alex can carry boxes while grinding on rails. Don't try this at home. He's a professional. I think... #godot #gamedev #indiedev

This function in the player controller determines how Alex rotates when moving. It's a mess, but it has the best name in the entire codebase. #godot #gamedev #indiedev

Today I needed a music track for the game's indoor areas. I remembered a track that I wrote a long time ago. It fit the role perfectly, so I finished it up and used it. Then I looked at the date on the original file. It was made in 2014.

This function in the player controller determines how Alex rotates when moving. It's a mess, but it has the best name in the entire codebase. #godot #gamedev #indiedev

Walls rise from the ground in the second part of the opening stage. This is right after the player has learned how to perform tricks. This way they'll be encouraged to use them. #godot #gamedev #indiedev

I've been using a trackball instead of a mouse for a year now. I had to switch because of a repetitive strain injury. Clicking would send a sharp pain up my arm. Today I realized that this doesn't happen anymore. I'm back to normal. ...But I'm not switching back.

Walls rise from the ground in the second part of the opening stage. This is right after the player has learned how to perform tricks. This way they'll be encouraged to use them. #godot #gamedev #indiedev

OK now he's just showing off... #godot #gamedev #indiedev

OK now he's just showing off... #godot #gamedev #indiedev

I'm doing a round of bug fixing and suddenly Alex got really nervous when carrying boxes. #godot #gamedev #indiedev

I'm doing a round of bug fixing and suddenly Alex got really nervous when carrying boxes. #godot #gamedev #indiedev

This is another old post. I recorded it when I was setting up the UI & pause menu. Pausing physics objects in Godot is a lot easier than I thought it would be. #godot #gamedev #indiedev #screenshotsaturday

This is another old post. I recorded it when I was setting up the UI & pause menu. Pausing physics objects in Godot is a lot easier than I thought it would be. #godot #gamedev #indiedev #screenshotsaturday

Here's another old post. After I set up all of the game's models for cutscene development I took a group photo. This is the main cast of level 1. #godot #gamedev #indiedev

Here's another old post. After I set up all of the game's models for cutscene development I took a group photo. This is the main cast of level 1. #godot #gamedev #indiedev

I like animated backgrounds a little too much. It can be hard to optimize, but that attention to detail can make game worlds feel more alive. #godot #gamedev #indiedev #screenshotsaturday

I like animated backgrounds a little too much. It can be hard to optimize, but that attention to detail can make game worlds feel more alive. #godot #gamedev #indiedev #screenshotsaturday

Things are always cloudy in my game. It's not so bad when you're above them. #godot #gamedev #indiedev

Things are always cloudy in my game. It's not so bad when you're above them. #godot #gamedev #indiedev

When I was setting up rails I forgot to turn IK off. So you can make Alex lean left and right. This is a bug, but I liked it so now it's a feature now. #godot #gamedev #indiedev

When I was setting up rails I forgot to turn IK off. So you can make Alex lean left and right. This is a bug, but I liked it so now it's a feature now. #godot #gamedev #indiedev