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nonametraingame.bsky.social
Indie game thats being developed by @domenicexp111.bsky.social |VERY early in development lol |First concepts drawn on Oct. 12th, 2023 |Project Folder made Dec. 3rd, 2024 YouTube: https://www.youtube.com/channel/UCU3QSbFF8iNyMgHBsEoreUA
10 posts 16 followers 12 following
Getting Started

New PFP!!

Welcome to anyone finding us here from Twitter!! (repost because the gif wasn't working properly)

AND THE WAGONS ARE WORKING!! This alone makes it a lot more fun to control I think, watching them all unsquish one by one is really fun to mess with I still gotta work on their rubberbanding for getting stuck on something (and their jumps) but it's much better than yesterday

Tried a Pin Joint system for connecting wagons I will NOT be using this lol, I'm gonna try and do something more similar to Zombie Tsunami's crowd movement #indiegame #gamedev #trains

The fornkle fee

Redrew the sprite to be more in-line with what I want him to look like!! Still not totally decided on the siderods, if anyone has suggestions for how to make them look nicer, I'm open to them! Besides that, what do you guys think?

Was talking to someone about other possible train designs and realized I never shared the full design for our main guy on here He's a Beattie Well Tank, a British steam locomotive, painted a deep purple! More info in the ALT text, since for some reason there's more space there

Double jump removed, more tilesets in place (though currently non-functional), coyote jumping, jump buffering, and crouching implemented I think I'll consider the player movement done for now, I'll move onto adding functionality to static obstacles

Basic tilesets implemented, movement edited to better suit level design. I plan to draw the levels over the tileset inner-workings, as I've learned that's a common way to design levels when you're not using pixel art for your game. Plus, it allows for more customization