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ohsatgames.bsky.social
Indie game dev, translator (JP>EN<>DE), metalhead, 16bit warrior, exploitation film dude. 日本語OK Be excellent to each other! https://linktr.ee/ando_zone
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Hard at work on another tool to help with localization... #gamedev

Megadeth are...opening? For DISTURBED? What kinda fucked up timeline did we slip into here #MetalSky

The Mars Vice Demo has dropped! Want to play a cool 3D Adventure game set on a biopunk-infused future Mars with a Transmasc Lion protagonist? Now you can! Try out the demo before the big launch on the 6th of March! store.steampowered.com/app/1886910/... #SteamNextFest #Furry #Indiegame

Felt like a forest stage needs big bouncy mushrooms...so I put some in. #Shinokun2 #gamedev

Sonic Racing: CrossWorlds is... a lot. It's super chaotic, and unfortunately more in the stressful than the fun way. Played about 10 races, and I kinda don't wanna come back to it. Wonder if they'll tweak stuff. Online was super stable though, so well done there!

Hell yeah, got picked for the Sonic Racing: CrossWorlds closed network test!

Prepare for "content"

Just updated my RenPy Translation Converter to 1.1.0, adding support for .csv files! ohsat-andrej.itch.io/renpytransla... #gamedev

So...anyone pick up Chibi Ninja Shino-kun for consoles yet?

If you wanna be even more ninja, pick up a box of shurikens and hurl 'em at people! #Shinokun2 #gamedev

I wrote a tool that cleans up @inkle.co ink files for translation! ohsat-andrej.itch.io/cleanink #gamedev

By the way, if #Shinokun2 looks interesting to you: The first game just came out on consoles the other day, so go and check that out! #gamedev www.youtube.com/watch?v=ywpL...

Despite not getting any sleep, I still managed to design two levels for Shino-kun, implement double-jumping (with new animation) and add a shield mechanic (also with new graphics). Not bad, if I do say so myself. #gamedev

Implemented a shield item that'll protect Shino-kun from one hit! #gamedev

I am SO glad I figured out autotiling in Tiled. Makes designing levels a lot easier, and it almost feels like magic at times. #gamedev

Couldn't sleep, so I implemented double jumping in Shino-kun 2 #gamedev

Got tickets to see Electric Eel Shock in May and Forbidden in August 🤘🏻 #MetalSky

Streaming a sonic gamegear series speedrun, featuring all of these games in one sitting! www.twitch.tv/kirbymastah

Made it so that hookshot targets in #Shino-kun2 flash when hit now, to give it a bit more juice and to show players they hit their target. #gamedev

For #ScreenShotSaturday we have Shino-kun encountering a Hitotsume kozō that's trying to scare our brave ninja. The ceiling ninja does not seem impressed. #gamedev

Back to work on Shino-kun 2, finally. And the first order of business is done: Putting in the new logo! #gamedev

My gf got us tickets to Lorna Shore, as she loves them. Thankfully she'll pay for all the beer I'll need to get through it. Because to me they sound like a depressed plastic meat grinder trying to write poetry using a broken keyboard. #MetalSky

Fun fact for #FulciFriday: In Germany, City of the Living Dead was titled "Ein Zombie hing am Glockenseil", translating to "A Zombie Hung From the Bell Rope". Don't ask me why.

Chibi Ninja Shino-kun has landed on consoles! Go get your ninja on! www.youtube.com/watch?v=ywpL... #gamedev

IT WORKS! After two days of non-stop debugging, Shino-kun 2 finally compiles again. The solution was to remove a lib and use an older version of Haxe, although nobody (yet) knows why that helps. Shoutout to the peeps in the Haxe Discord, without them I would have been totally fucked.

Okay, after over 11 (ELEVEN) hours of straight debugging, I got Shino-kun 2 to compile... ...on my Linux VM. On my main Windows machine, it's still borked. And I have no idea why. None. This is absolutely cursed. The weirdest and hardest to track down issue I've ever had.