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ottoojala.com
I made Soccer Physics and several other somewhat successful games in the 2010s. Today, I'm a hobbyist game developer focusing on making freeware local multiplayer games using #Godot. https://ottoojala.com https://ottoojala.itch.io
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I guess I might as well add some physics-based structures too? #GodotEngine

Here's the first version of exploding barrels, quite ok already! You can spread the fire, too. #GameDev #Godot

In my desperation, I'm channeling the One Asset for inspiration on level designs... #GodotEngine

Added score keeping to the Soccer Physics minigame. #GameDev

I've been trying to come up with a name for my luolalentely genre game and just thought of Luoly Lentely, following the trendy naming style of mobile games from a few years ago. Send help, so bad.

Simplified the status bar face and added back the tiny buttons that mimic player actions.

There was a time when I was genuinely excited about Apple's AppStore as both a developer and a consumer, but that feeling has faded. I had been wondering why - perhaps because of the enshittification of mobile games? Then, I took a look at the current front page of the store. #AppStore

Added these simple push buttons, and it got me thinking: I could make the Soccer Physics easter egg actually playable too... #ScreenshotSaturday

Got any ideas for stuff I could add to the levels in my retro-inspired local multiplayer shooter? Like exploding barrels, trees, crates, turrets, lava... Bad ideas are welcome, too. #GameDev #SoloDev #IndieDev

Celebratory GIF as I just squashed a lot of old bugs (and introduced a few new ones...). The crossbow is now a lot better :--) #GameDev #Godot

www.pocketgamer.com/tiny-dangero...

Who will be able to FIT THROUGH THE HOLE?!? #gamedev

Hi, I'm Kimmo and I make games! (just updating my pinned post) www.gimblll.com #indiedev #gamedev #indiegame

#ScreenshotSaturday ! This week I added 4 new (still WIP) guns to this local multiplayer shooter of mine: sniper, revolver, shotgun and crossbow (with exploding arrows). #Godot #GameDev

Split Space - my mini shoot 'em up where you control two ships at once (one with each hand) - is out now for free on itch! 🚀 It's playable in browser or can be downloaded for Windows - axylaric.itch.io/split-space #indiedev #indiegames #shootemup #pixelart #GodotEngine

Soccer Physics obviously needs its own easter egg in this game.

How does one make sniper rifles anyway? They obviously need to be able to hit multiple targets. First I tried chaining raycasts (as you only get one collider with Raycast2D) but perhaps the simplest way is to just make the sniper a super fast shotgun, shooting multiple rounds in succession. #Godot

Toasty! Continuing with my "easter eggs first" priority... #GameDev

I'm adding a new weapon: sniper rifle. Feels pretty ok already :--)

Spotted a bug while watching my previously posted GIF. I hadn't fixed the screen shake to integer values, which made the terrain look buggy while the camera was shaking. I've fixed that now and am also trying out some chromatic aberration added to the effect. Hmm, I probably shouldn't shake the GUI

#ScreenshotSaturday , my favorite excuse to add stuff to the game :--) This time, just some subtle changes - added blast waves to the explosions so they now throw objects around even when not directly hitting them. Also tweaked the ships' physics and engine visuals a bit. #GodotEngine

My first published game (around 10 years ago) was a silly two-player Mexican wrestling game called Wrestle Jump. It had two wrestlers jumping while holding hands in the Mexican desert. They'll be an easter egg in this game too, as this stuff feels important to me. Added party lights, too! #GameDev

Stuff that you can destroy just by ramming into them, feels good! Also trying out some more particle effects - the ships engines now emit this white smoke when near surfaces. Aand I also put rotation snapping to the bendy cacti, which I think looks ok - might apply this to all objects. #GameDev