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owlycode.bsky.social
Dad x2 and french solo game dev (he/him) I'm making Greenfeet Haven, a brand new village builder with a flexible organization system!
41 posts 146 followers 597 following
Prolific Poster

Today I showcased the game at an event in Toulouse thanks to @toulousegamedev.bsky.social! It was awesome!

🌽 In the next update there will be "wild occurrences" for every type of crop. This will replace the current "1% chance of random seed from tall grass" loot system. #gamedev

My indie game for 15 seconds πŸŒ³βš’οΈ

πŸ•ΉοΈβœŠ GRÈVE BUNDLE / STRIKE BUNDLE : from you according to your ability, to our comrades according to their needs. Thanks to multiple generous offers, we're offering you a way to support our strike fund by contributing to this bundle on itch: itch.io/b/2891/grve-...

So - wanna support video game industry workers, plus get over $250 worth of great games and game assets? Check out this bundle πŸ”₯ itch.io/b/2891/grve-... 100% of the money is going to the STJV (French video game workers union) to support the strike on Feb 13! Thanks to all of you for your help ❀️

I've moved all my sound and music management to FMOD, and it's sooooo good. - No more unused files in the audio assets folder. - Max instances of a sound work out of the box. - Sound cycling (think Mario 64's jump) also works out of the box. - LIVE RELOAD. #gamedev #bevy

And now skills, needs and thoughts! #gamedev #bevy

I added a origin story + traits system to the game!

😩Spend the evening hunting a performance issue on the game. 😀Fail. Take a break and launch Minecraft. 🀯Minecraft is also stuttering. Turns out Nvidia's latest driver (572.16) was the problem.

Adding FX is always a pleasant part where everything suddenly feels more alive!

Greenfeet Haven has passed the 60K line of code threshold. This is my biggest project ever! 😱

First blog post of 2025! With progress on the game but also an unexpected COOL gift I got! πŸ‘‡ owlycode-makes-games.com/blog/weekly-...

Here's the mindset that kept me running the past year no matter the difficulties: I'm nobody in the gamedev space, and I'll have to prove my value as a worthy indie by making the best games I can. (1/4)

Another week working on player feedback and QoL. Here's the most complex and requested feature: auto equip! Goodbye micromanagement, you will not be missed!

BOOM! New BLOG POST! New schedule UI, new job evaluator, new bottom menu, and even more new things, let's go! πŸ‘‡ owlycode-makes-games.com/blog/weekly-...

The Steam page of Kabuto Park is live! πŸͺ²πŸŒΈπŸŒ² Time to add the cutest bug collection game to your wishlist ✨ I really hope you'll like this new tiny game I'm working on πŸ’• Link below ⬇️ #indiegame #Steam #gamedev

I'm adding a lot of QoL features lately that will help understand what's going on!

I'm getting to the point where I'm considering unit testing some parts of the game. Stuff like complex zone-based automation. Thankfully, "past Owlycode" left a lot of comments for the "future Owlycode".

BLOG POST TIME! Campfires consuming wood, new "gather" action, durability system on tools, it's just down there! πŸ‘‡ owlycode-makes-games.com/blog/weekly-...

I love weird bugs: "All greenfeet become invisible if the game is saved while being paused". πŸ€ͺ

I'm currently working on "stuff that requires consumables". Here's how it works with a campfire! πŸ”₯πŸ”₯πŸ”₯

BLOG POST ALERT! πŸ“’ A bunch of fixes for the exploration system, improved AI and idle behaviors, find out everything there! πŸ‘‡ owlycode-makes-games.com/blog/weekly-...

Show me a pic on your phone that has your energy, not a selfie

Wow It seems that Bluesky is getting a lot of traction lately! Welcome everyone and thank you for following me!

Another week of work completed! I focused on the exploration part of the game, and as usual you can read more about it on my blog: owlycode-makes-games.com/blog/weekly-...

Oh no, wishlists not found 😱

I finally got rid of the black texture hiding unexplored areas. It's much better now!

I'm trying to figure out a style that looks good and that I can eventually manage to produce at scale for the game!

In a few hours we'll be posting the TOP-15 results from Ludum Dare 56 on Bluesky, federating it to Mastodon, making it available as RSS, and cross posting to LinkedIn (for I dunno, getting jobs 'n stuff). #LDJam ldjam.com/events/ludum...

After discovering new recipes, you will be able to automate them! Here's a workshop being built using wooden planks and beams.

I posted on my blog a weekly recap of the game's development progress. Bug fixes, new content, find out more πŸ‘‡ owlycode-makes-games.com/blog/weekly-...

Hey bluesky! Long time no see! I've been working on a really cool game for the past few months. Please check it out and let me know what you think! store.steampowered.com/app/2791310/...

That's me!!! So proud of this one! Thank you to everyone who played it, on itch and newgrounds!

No screenshotsaturday, no wishlistwednesday here?! Where is that indie game dev bubble? 🫧

I just completed my 7th compo out of 12 participations in the Ludum Dare! Please check my latest experimental game "Blockade Burst 95". A retro arcade match3 game about speedy decisions and limited space. owlycode.itch.io/bb95

A game about limited space, made in limited time. 5 hours to go!πŸ‘