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oxeron.com
French #gamedev working on #AlixRPG ๐Ÿ’– made with #godot ๐ŸŒŸ Wishlist: https://s.team/a/3245530 ๐Ÿค– Discord: https://discord.gg/xfN5n4aNVE ๐ŸŽฎ Itchio: https://oxeron.itch.io/alix ๐Ÿ“บ YouTube: https://www.youtube.com/@Oxeron ๐ŸŒž Ko-fi: https://ko-fi.com/oxeron
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The next beta of #Alix will add more languages: here come the german translations ! If anyone speaking german would like to check there is no big mistakes, your help is much appreciated ๐Ÿ’– #gamedev #indiedev #godot #rpg

Alix is โ€‹โ€‹a retro-RPG pixel art adventure game, in which you must find and save your little sister, uncover the mystery of Auralia Island, and revive all the missing animals of the archipelago. Puzzles, battles, and quests await you! #PitchYaGame #gamedev store.steampowered.com/app/3245530/...

I'm happy to announce that #AlixRPG got its first official 2025 #trailer I hope you enjoy watching it as much as I enjoyed producing it #gamedev #indiedev #godot #screenshotsaturday Demo available on Steam: store.steampowered.com/app/3245530/... www.youtube.com/watch?v=aicO...

The new menu of #AlixRPG for the next demo release on #steam

This is a nice spot to work on #AlixRPG Making huge improvements on the Minotaur arena, hope it will be as pleasant to play as to code ๐Ÿง‘โ€๐Ÿ’ป #godot #gamedev #screenshotsaturday

Completely different subject today, Iโ€™m with my girlfriend at Bordeaux where she gives a piercing class about photography #couplegoal #nogodottoday

Working on #AlixRPG in the train Getting close to a final version of the Minotaur arena #gamedev #godot #indiedev

I need help with #godot #navigation I use navigation2D agent with a state machine and it works fine. If i use the same code inside a beehave tree, my entities receive a velocity_computed = Vector2.ZERO leading to very slow movement Avoidance is correctly set and works fine Any idea ?

Coding with #godot with the moon in the background #alixrpg #gamedev

This minotaur arena is taking me a long time to set up but it's going to give you a hard time ๐Ÿ˜‡ I've also been able to improve my cutscene manager, so it's worth the time spent. It will be the last addition to the current demo before working on all the reports I received #gamedev #screenshotsaturday

New and improved #beehave debugger coming very soon in #beehave 2.9.1 ๐Ÿ #godot #gamedev

I was lucky to share my #godot code with Firebelley who was kind enough to make a code review of #AlixRPG He shared some interesting insights and high valued informations to improve my coding skills. I would like to thank him for sharing his knowledge and time #GodotTips youtu.be/kyvsLn-Ttgk?...

Itโ€™s soooo cool to use an old iPad as secondary screen to test your #godot games โœŒ๏ธ๐Ÿ˜‹ And yes I had to take some notes to understand behavior trees ๐Ÿ˜

Miguel did an amazing job with this beehave update If you want to implement strong npc or enemy AI in your #godot game give it a try itโ€™s worth the learning time #godottips

Someone played my game on twitch, Iโ€™m so happy and proud ๐Ÿฅน #alixrpg #twitch #rpg www.twitch.tv/videos/24408...

Thanks for all my 1.800 followers ๐Ÿ’–๐Ÿ™

I spent the last 2 days implementing a behavior tree inside my project. I used Beehave from @bitbra.in It's not very easy to use as you have to understand the principles before, but once done, it's very powerful You can find it: bitbra.in/beehave/#/ #godot #godotengine #gamedev #screenshotsaturday

I spent the last days filling and submitting a grant file for #AlixRPG Final answer in 2 months ,I hope it will be accepted. In the meantime, I can work again on the project. #gamedev #indiedev #godot #godotengine

Finally the new Dell U4025 is here to replace my LG38WN Big screen is never big enough #dell #curved #gamedev

The first beta version of the upcoming 0.1.7 release is out and ready for you to find Malrik ! He knows the story of Auralia and will explain everything you need to know when you find him You may receive the first guardian animal, Woody ๐ŸฆŠ Hope you like it #godot oxeron.itch.io/alix/devlog/...

Nice idea to generate automated changelog from gitlab repo #godot #godotengine #godottips

Next release of #AlixRPG is almost finished. The journey started 3 years ago this month by learning #godot and discovering its wonderful community. 2325 commits later, here is my #screenshotsaturday Hope you will like it ๐Ÿ’– Stay tuned for the demo release on itchio and steam #indiegame #gamedev

Is there an easy and proper solution to not export defined addons in a #godot project (not just excluding corresponding paths) ?

I needed a new node today, to check after a small delay if the player was using a candle in the maze at night. Now it's done #AlixRPG #godot #gamedev

+3800 new code lines in 4 months ๐Ÿ˜ฑ #AlixRPG #godot #GodotEngine #GodotTips

Adding a secondary quest to the maze, if you light all torches, the gate will open, and who knows what you will find behind #AlixRPG #godot #gamedev #maze

Maze is nearly finished ... #AlixRPG #godot #gamedev

The work-in-progress Malrik's maze in the darkness. Still a few quests and items to add, but it's already fun What do you think ? #AlixRPG #godot #gamedev #puzzle #maze

Maze is easier to understand with debug lines between switchs and traps #godot #gamedev #GodotTips #indiedev