Profile avatar
parinamais.bsky.social
🇧🇷 Tech Artist (she/her) Working on the Carrot Car Game 🥕🚗 Find me at https://www.linkedin.com/in/parinamais/
94 posts 173 followers 164 following
Regular Contributor
Active Commenter

Sometimes very good things happen. This time is one of them. 📢 We’re going to show our trailer at the @ID_Xbox x @IGN Showcase on February 24! It’s huge for me.😳 #gamedev

This is happening, right now. The great "arribada" (arrival) of mother Olive Ridley sea turtles on the Odisha coast, where they dig sand-nests & lay their eggs, driven by ancient instinct. Heart-lifting, magnificent, moving: part of a geography of hope. 🎞️ by Bivash Pandav via my friend Yuvan Aves.

“You crashed into an unknown asteroid belt. Explore this alien world, leap between asteroids and find a way to repair your spaceship.” Demo out on Itch and (soon) Steam gtibo.itch.io/wild-cosmos s.team/a/3051070 #indiegame #indiedev #gamedev #godotengine

Hoje faz 25 anos que Charles Schulz faleceu e que saiu a última tira de PEANUTS. Foi uma coincidência (macabra). Na *virapágina*, recuperei um texto que escrevi sobre os últimos meses de Schulz. virapagina.substack.com/p/077-ele-nu...

We're down to our final 2 days of the Kickstarter campaign for Hand-Drawn Game Guides: Mega Man! It's our official, fully hand-drawn strategy guide for the original Mega Man game. No screenshots! If you want to learn more, read below! Thanks everyone for the incredible support.

Quick case study of how I work on UI Taking my last shipped game as example. Here's how it looks in Photoshop (CS6) 🧵

I wrote a new devlog entry about the water in Croakwood and how the shoreline effect works: www.texelraptor.com/blog/croakwo... #indiedev #gamedev #techart

Handy use of a dot product I find myself coming back to again and again! See thread for geometry nodes implementation 🧵 #TechArt #geometrynodes #blender #b3d (Forgot to put in the graphic but it's signed distance which is literally twice as useful 😉)

New DK has just eaten a banana🍌🐵 #FanArt #3dArt #DonkeyKong

Updates on my web 3D viewer ☑️ right-click to change light angle ☑️ button to toggle auto-rotation ☑️ new normals view ☑️ cleaner wireframe view ☑️ works with multi-material models I basically remade sketchfab 😆

In honor of David Lynch (1946-2025), some quotes about how his work on Twin Peaks influenced the Zelda series. #DavidLynch #TwinPeaks #Zelda

And we just announced our theme for the first #TechnicallyAChallenge after a while: 🍳🥑🥐🥞🥓 🥂 Brunch 🥂 🥓🥞🥐🥑🍳 Hopefully we'll see some delicious creations in the next couple of weeks ✨

#portfolioday I'm looking for my next job! I've worked as a Visual Development Artist/Character Designer at Illumination, Sony, Sesame, DreamWorks, and Paramount. I worked on the Mario Bros movie, Trolls 3, and SpongeBob 3 (upcoming) email: [email protected] contact me for private portfolio

New VFX/Tech Art Newsletter is out! 📃Read online: simonschreibt.de?na=view&id=15 ✋Subscribe: simonschreibt.de/newsletter/ #gamedev #techart #realtimevfx

| | -_____-

Folks you meet Friends you make Every year #illustration

🚨 NOVO JOGO - RitMania vem aí! 🥁 Uma coletânea de minigames rítmicos minimalistas inspirada na série Rhythm Heaven, com temáticas e gêneros musicais 100% brasileiros + artistas convidados! Em breve página na Steam com demo gratuita! Ajuda a gente a divulgar curtindo e compartilhando? 💜

Seeing one of my models in the Overwatch 2 season 14 trailer is a *great* feeling. First time seeing an asset in game since I started! Makes all of the stress in making it worth it 😆 I made Mei's weapon skin here, and a co-worker made the character skin.

It’s the 9th of December. #yulecalendar

10th anniversary Journey thread, recreated: I was the art director of thatgamecompany's Journey. It set the course of my career and my art. I'm forever thankful to the community of players and their incredible love for the game. This is a thread comparing early dev images and how things shipped.

AO in geometry nodes with no shaders/baking textures? geoNodesAO available for free: spaghetmenot.gumroad.com/l/geonodesao (now with better asset library integration) Go forth and occlude ambient light directly on verts! ☂️

feels nice to finally see this guy move 😍 #gamedev #indiedev #unreal

Arcane is so fucking good. Arcane is so fucking good. Arcane is so fucking good. Arcane is so fucking good. Arcane is so fucking good. Arcane

Goth king Practice/study of Peter Cushing

want to release a tiny tiny TINY game till the end of the year, so this is happening 😄 am happy to finally use my beloved baldie character for something other than a profile pic : ))) lets goooo!!

here’s my LucasArts tribute loop, which I’ve slowly been adding characters to for some years:

Hola graphics people! ❤️ I've been meaning to do some write-ups that are hopefully useful, so this first one is about my approach to Order-Independent Transparency. osor.io/OIT 🙌Super excited to finally release this!🙌 I hope you enjoy it!

a tiny cup ramen shop, deep in the heart of the forest 🍜🍁