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patricfallon.bsky.social
Designer, writer, programmer & all-around #gamedev. Wish I could do the art stuff, too. 🌊 Created quiet survival adventure Aquamarine. 🎨 Lead programmer for arty-party drawing game Doodle Champs. 💭 Developing two as-yet-unannounced titles.
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REPOSE by @atis1.bsky.social launched last week! each step, each shot, each mistake costs precious energy in this black and white mystery. have you enjoyed your employment at [the company]?

Old videogames don't need to be 'remastered'. They just need to be available on modern systems.

Well, #indiedev and #gamedev friends, here’s an evergreen must-read for us all

My GDC talk on tabletop design in UFO 50 is now online! 🙏 Thanks to @trentkusters.bsky.social & @mossmouth.bsky.social for helping with the talk & to @officialgdc.bsky.social for hosting & not paywalling it 💬 I'll try to answer any questions in this thread 🔗 gdcvault.com/play/1035154...

speaking as a dog owner here - y’all, keep your dogs on leash when you’re out in public, my god. This isn’t hard

REPOSE is out!! store.steampowered.com/app/3002510/...

Truly thrilled to play through this! The demo was suuuuuch a (bleak) vibe 🫥

Did you know? Fewer than 5% of players review the games they purchase. But 90% read reviews before deciding to buy? 📝 Platforms like Steam also use review metrics to decide which games to promote 🛍️ So #SupportYourIndies and write a review for your favourite game today!

This is really cool! Can’t wait to put this to use… #indiedev #gamedev

The proper role of machines in creative work is to make the process slower and harder, thereby lengthening the term the humans are employed

Caves of Qud is a Hugo finalist for Best Game or Interactive Work!! 🚀🚀🚀😎😎😎🍄🍄🍄

HEY YOU! Wanna win 4x FREE copies of Doodle Champs to play with your pals?? 🎨 ✅ Follow me < 💜 Like this post < 🔁 Repost! < Winners announced on May 1st! 🔥 (also i hope you like my trailer!) =) #indiedev #artist #gaming #doodlechamps

#screenshotsaturday Here are some screenshots of Estoeric Ebb.

Things are p bad for creative professionals right now and based on the news will only get worse as people have less and less money for things such as commissioning music. I hope you know that if work dries up, it’s not because your art isn’t valuable or good or worthwhile or important

Ok but what if... #Switch2 #Nintendo #indiedev #boxart

Sorry for cursing

Addendum: we musicians are in a bit of a tough spot with this, but listeners are not. Cancel your subscription. There are plenty of other ways to stream or get music. Regardless of whether they do the AI remix shit (which I think they will), Spotify is terrible and shouldn’t get your money

Quote tweeting this part in particular, because the shortsightedness is so frustrating. Pubs used to think about portfolio management and long term scheduling (smart ones still do)

parasite attitude of people going ‘we are offering finishing money for your game. in return for your years of debt and struggle, we will take a large cut of your return and do a little work marketing the game. Thanks for not making us support you in your early years. Good luck with ur mental health’

Fightin' Cowboy is a real one for this. Good stuff.

Really want to stress this isn't a subpost of any one specific game but I feel like the 'watched Spirited Away once' cosy game visual aesthetic is pretty done now and we can move on.

I really hope somebody somewhere has already referred to this game as “David Lynch’s MYST”. I can’t be the first.

i was today years old when i learned this #gamedev hack👇

Treated myself to a day of working on fun visual effects for both of my active projects. Still some time before I can share a peek, but I feel that day getting so so close… 👀

This has become an irreplaceable step in my weekly dev cycles. Prep build>Play through entirety while taking notes>Implement notes & other updates>Repeat Next step is to loop in other playtesters!

I played quite a lot of AI Dungeon (LLM powered text adventure) and my take on that kind of thing is; these things are never going to be good until game designers are fully in charge of the projects, because anyone else without that background is too impressed by parlour tricks.

Howdy friends and all #GDC2025 goers. I’m proud to be soft launching my teams brand new title: Raising the Bar. She’s a bar management sim with a comedic heart and some real crunchy mechanics. Proud to be working with Pete and Scott at @fuzzyg.host on this deck & am eager to show it off at GDC!

I always knew Lorelei & the Laser Eyes would be 100% my shit, but was not prepared for how fully entrenched in my mind it’s become. 😵‍💫

Ok, let me be helpful here. As I've been talking to boutique publishers for the past couple of weeks thx to Siegecaster, here's what to expect at GDC. Let's start with: Are you only seeking "finishing funds"? Cool. Got 100k wishlists? Congrats! Risk is so low that's the game. Oh, you don't? Um...

I just posted a massive update and patch notes for the Doodle Champs Demo! I hope you're enjoying the game! If you run out of demo plays just message me on the discord in the main menu! ✌🎨 store.steampowered.com/news/app/161...

heyyyyy we're 610 reviews away from 10,000. what are you and 609 of your friends doing this afternoon?

I posted an update talking about our plans for Steam Deck compatibility! Take a look: