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plug103.bsky.social
Senior Lecturer in Design at The Open University. EdSIG Convenor for the Design Research Society. Co-Author of Studio Properties (pub Bloomsbury, Autumn 2025). Also: recovering architect; nihilist (pragmatic); and defender of the Nation of Hilltown.
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My pleasure! I have a personal mission to help people better understand what actually goes into making a game. It’s not a silver bullet to the harassment devs get, but I think if it’s better understood, there might be less of it, and for more positive players, they can better appreciate the works
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Paper four: Black student experience on an introductory STEM module: Closing the awarding gap by listening to our Black students, written by Louise MacBrayne, Jennie Bellamy, Angela Richards and Elaine McPherson: doi.org/10.21954/ou....
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Paper five: Co-creating a more inclusive design curriculum with virtual student interns as partners, written by Nicole Lotz and Vera Hale: doi.org/10.21954/ou....
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Fun session on the quirks diagnostic screen [Vehicle] [is destroyed] > [Offside rear tyre] [doesn't notice]
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Love how the offside rear tyre is juuuust fine 😂 Good trip.
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I’d buy it- if it kept to the vibe i.e. you have to bolt on a slightly hazardous 100kV steel net to the side pa els, and drive through water without stalling. If you the fish are sarcastic to you and snigger in a spooky way. You die but also get a dancing fish trophy for the garage!
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But keep plugging away at this - am liking the small flying boat vibe with interactive deck elements :) could see that going in a number of directions.
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Def feels a bit intrusive and obtrusive to me. If visual feedback of flamer is needed, maybe design / model the pipe work to work with pilot view? (Eg if going with a steampunk vibe, wrap around wheelhouse or make a feature of structure?)
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retractionwatch.com/2024/12/27/e...
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I am so incredibly sorry I asked.
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Tell me that’s a onesie - head to toe grump?
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Teaching is a very complex thing even in game design. "Just make it intuitive" *sighs longingly* if only that were so easy. The reality being different background experiences mean different approaches are intuitive to different people. Heck even iconography has its own entire specialization.
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Lastly, as a lifelong SF&F reader, no award means as much as the Nebula to me. It's the award stamped on the cover of every book I grew up on, the source of my imagination If you know a SFWA member & put in a good word for Pacific Drive with them, I'm forever grateful pacificdrivegame.carrd.co
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Or the easy path is taken - that design didn’t start until the early 19C in Europe and can be applied universally …. Histories in their contexts reapplied in contemporary contexts are harder to find.
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A third thought is that we sometimes come across events that explore design textbook authoring - developing new authors (which is also important - new voices are reaaallllly needed). But we have never yet landed on something that really breaks through some of the shapes and structures
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Interesting. My first thought is ‘burn them all and dialogue the shit out of all of it’; My second more measured response is not directly but we have explored alternative modes of ‘writing’ in a few different forums. (eg we have a more diverse range of submission formats for our conferences)
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There’s a tiny bit of this on the EdSIG forums but that a smaller group and DRS members only. Hmm maybe we need look at this …
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We do this in the Futures events (and completely agree - nothing to do with moaning and all about scholarship). But if doesn’t happen often enough to get conversations going, sadly. We have also yet to find a half decent online space to do this too.
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I guess what I mean is that it wasn't just "it was wrong" or "it was opaque" - it's that there is very often a nice bit of discovery that goes with some instruction?