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polygoncherub.bsky.social
Video game maker and compulsive side project starter. Did art direction for SlimeRancher1&2, SpiralKnights, ThreePanelSoul, & MacHall.
379 posts 4,150 followers 700 following
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Just drew something for that mythical alt account. And I'm not sharing. [evil laugh]

No U #CherubDev #UE5

I made every hit auto-counter so I can test the animations. I need to figure out how to make this a feature. #CherubDev #UE5

What's the point of having a parry mechanic if you don't have the character pull cool poses for a single frame? #CherubDev

Coyote time, but for parrying. Like, what if all damage is put in a queue? Give the player a fraction of a second to respond.

Youtube link so that you can see it in 1080:60 youtu.be/aEoUiiYeLio

Riposte? PARRY the Riposte!?! Attack type interactions complete. #CherubDev #UE5

One more to test settings, featuring @polygoncherub.bsky.social's Clover 🎨

Image I've been staring at all morning: #CherubDev

How I would explain the roll of a Principal Artist. youtube.com/shorts/6XEOl...

Clover and her new raincoat. Fanart for @polygoncherub.bsky.social. #Art #Anthro

Imposter syndrome? Nah man. I've just learned how to trick everyone. The fools.

Spent a few hours fixing up post process material blueprints. Have some idiots fighting: #CherubDev #UE5

I will not explain this doodle. #CherubArt

/( 👁️ x 👁️ )\ 👯

Ya'll gonna be real surprised when my side hustle NSFW account is found. "G'damn, none of these white haired girls are OSHA compliant!" #CherubChatter

Little Stuff: -Knockdown/Recovery functional -Temp invulnerability after recovery -Static effect on severe damage -Flick targeting to manage multiple targets at once -Lots of little adjustments to rendering and handling I look forward to actual attacks instead of the single slap. #CherubDev #UE5

lagomorphosis.bandcamp.com/track/contin... (paulstretched fart) (bass-boosted vine boom) (brickwalled chorused belch) i poked at an old thing i wasn't happy with and now i like it more