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rakzin.itch.io
Indie Game Dev make Pixel and Strategy games using Godot and Vim! Live Dev at bsky: a tiny SLG https://rakzin.itch.io/tinyslg Play Pixel Game and enjoy CityPop 15 years Vim user #Godot #Vim #PixelGame #StrategyGame #Tactics #CityPop #GameDev
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Cute

Cool

Accomplished 2 things! 1. Correctly Shows Skills of the Party Members! 2. Can now press the skills and attack enemies! Next up is to get the skills to actually properly have unique values and traits, on top of also building "ultimate charges", but this is a big step! :) #godot #indiedev #gamedev

#DevLog Day 34: Freeze the project After a long thought, I think I should freeze it now cuz I have to dive into the main project As this one getting bigger, hard to maintain both (with the vacationπŸ˜† So, it's time but, better than post resting on it every day πŸ˜…πŸ˜… #RaksTinySLG #GameDev #Godot

#DevLog Day 33: map save and load I found I should save and load map between each stage So today implement the save/load function for the map and it still takes a lot of time πŸ˜… #RaksTinySLG #GameDev #Godot

#DevLog Day 32: Re-Enter battle After some testing Finally I can enter the battle from the map Haven't seen the battle map for a long time some of the logic were forgotten πŸ˜… #RaksTinySLG #GameDev #Godot

#DevLog Day 31: Rest take a break And think about how to integrate the map system with current battle system #RaksTinySLG #GameDev #Godot

#DevLog Day 30: Optimize the map continue optimize the map generation now the path is drawn with different colors #RaksTinySLG #GameDev #Godot

#DevLog Day 29: Fix the map finally have time to back on this tiny project fixed the map generation today now it looks more natureπŸ˜€ most rules follow the slay-the-spire map gen rule you can view the epic article at steamcommunity.com/sharedfiles/... #RaksTinySLG #GameDev #Godot

#DevLog Day 28: Rest final finished another code issue but today continue rest on this tiny project ...... #RaksTinySLG #GameDev #Godot

#DevLog Day 27: Rest Seems better, maybe tomorrow can back to the tiny project πŸ˜… continue rest ...... #RaksTinySLG #GameDev #Godot

#DevLog Day 26: Rest Still Busy continue rest ...... #RaksTinySLG #GameDev #Godot

#DevLog Day 25: Rest Still Busy, rest πŸ˜…πŸ˜… #RaksTinySLG #GameDev #Godot

#DevLog Day 24: Rest Busy on the other project, rest πŸ˜…πŸ˜… #RaksTinySLG #GameDev #Godot

#DevLog Day 23: Crawing on maps Working on a slay-the-spire-like map but seems not that easy generated map seems buggy Oh, Let me try to fix it tomorrow πŸ˜…πŸ˜… #RaksTinySLG #GameDev #Godot #Tactics

very cool

Cool

#DevLog Day 22: Rest Oh, after struggling in some other codes I think I should have a rest today πŸ˜†πŸ˜† #RaksTinySLG #GameDev #Godot

Cool

#DevLog Day 21: Level ups Units can now be level up after each stage Level-ups are classic rogue-like three-choice This makes game became playable But today's development took MUCH longer than I expected πŸ˜…πŸ˜… Anyway, Finally make it out, and didn’t miss the log πŸ˜€ #RaksTinySLG #Godot #Tactics

Cool

πŸ†• VIDEO YOU HAVE TO PLAY SHORT GAMES βŒ› Recently, I've played 2 short games that inspired me to make an essay. In this video, I'm defending why is better nowadays to play shorter games! #indiedev #gamedev #indiegame #pixelart youtu.be/il3jzD3ARrM

Cool

#DevLog Day 20: Stages and Ending Added stages(levels) now there is a victory screen shown after player finished stage Also an ending screen if player finished all stages (though all the same) This makes game feels more completeπŸ˜€ #RaksTinySLG #PixelGame #StrategyGame #Godot

Cute

Cool

Cool, I can use it in my TinySLG

Cool, So we can have more and more quality assets in Godot

#DevLog Day 19: Swordsman, Archer, Rogue, Spearman Added unit distinction Swordsman: 3 HP Rogue: 35% dodge Spearmen: attack two cell Archers: range shoot Orcs has no rogue, but has axemen who can critπŸ˜… Now, it finally plays a little differentπŸ˜€ #RaksTinySLG #GameDev #Godot #StrategyGame

Found this Brazil poor boy selling his game assets to solve his family's trouble on r/godot after checking his assets (platformer), I found some assets quality are really good πŸ‘ place it here if someone need it www.reddit.com/r/godot/comm... #Godot #GameDev

Cute

#DevLog Day 18: Rest Take a break And seems December has coming πŸ˜€ #RaksTinySLG #GameDev #Godot

Amazing UI framework

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