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recluseindie.bsky.social
Solo indie game developer. Designed Dan Dare 1+2 (ZX Spectrum), Warlocked (Game Boy Color). Made Surveillant (iOS), Separation (PSVR). My latest game is Roguelite stealth & shooter 'Haus Of Klaus' (Meta Quest 2+3). A.K.A music producer Vector Lovers
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A handful of Youtubers are beginning to discover Haus Of Klaus. As a solo #indiedev with no QA support its a great source of insights to be able to watch people play the game first time 😅 www.youtube.com/live/SziUdgN...

Some of the earliest gen art was not visual, but musical; "Musikalisches Würfelspiel" games were so popular in the 1700s, even Mozart wrote one! Guillermo Brachetta has created an online version so even without piano (or dice) you can listen to some of the waltzes Mozart's algorithm creates.

Sinclair ZX81. 1K memory, monochrome graphics, no audio. My first experience of #gamedev ♥️

First console? Mine was a Grandstand Video Sports Centre. As an only child I had to play against myself - left vs right using both joysticks. I really wanted an Atari 2600 + Space Invaders, obviously.

Added a tougher sentry bot variant - the Riot Bot. Check out the latest update (0.4.9) of Haus Of Klaus, live on Meta Store now! #gamedev #indiegame #VR

Here's one I made earlier... I love that people still enjoy this game, it was one of my favourite projects to work on.

Movies you've watched more than six times, gifs only

Dan Dare, ZX Spectrum, 1986. I was sixteen when I designed the graphics and levels for this.

The last couple of months has been a difficult time, life-changing even. I was unable to work on the game at all through December and most of January, so releasing an update (v0.4.5) today feels like quite an achievement. www.meta.com/experiences/...

There he is The Setup Wizard

@ultrabrilliant.xyz Hi Andy, nice to meet you at GR in York yesterday. I have a key for Haus Of Klaus for you!

If VINCENT and Maximillian had a baby... I designed Haus Of Klaus's security bots as a mashup of the droids from Disney's 1979 space disaster The Black Hole.

#gamedev influences go back a long way on HOK #VR

duke nukem, dos (1991) www.mobygames.com/game/559/duk...