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rigman.dev
Rigging and animating, mostly just winging it. (ノಠ益ಠ)ノ彡 Shot One Fighters! @shotonefighters.bsky.social
67 posts 1,236 followers 31 following
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Buster Kick goes hard, really feeling this one. 𝘐 𝘨𝘰𝘵𝘵𝘢 𝘴𝘦𝘦 𝘪𝘧 𝘐 𝘤𝘢𝘯 𝘤𝘩𝘢𝘪𝘯 𝘪𝘵 𝘪𝘯𝘵𝘰 𝘩𝘦𝘳 𝘋𝘗. 🤔🔥 #animation #indiedev #gamedev #fgc

Let’s gooooooo! 💥 This bot is wild, an absolute menace! Hyped with how the #animation and hit reacts came out! #indiedev #gamedev #fgc

This guy ain't fucking around anymore, shit’s about to get real. #animation #indiedev #gamedev #fgc

Howdy! Wanted to share what our patrons are getting next! The theme of this package is CEREAL! 🥣 We're fully self funded so all proceeds go to dev! Read about it in this free post: www.patreon.com/posts/diamon...

Check out GearGrit by @pandan.bsky.social, pretty sure it was inspired by Jak II, and it totally nails that classic PS2-era vibe. Grab the demo and give it a go! #indiedev #jak #daxter #geargrit

These 'hit react' #animations are really coming together, super happy with how they’re turning out! 🥊 #gamedev #indiedev #animation #fgc

Staying organized is key! Here's a quick #animation breakdown showing everything playing in the viewport. A clean, behind-the-scenes look at the workflow. 🎥 #gamedev #indiedev #fgc

Came across this old clip from the #SteelSeries Neon Rider #animation I put together a few years back. It’s a cool before-and-after of the #Maya viewport versus the final render.

Just had a brutal Maya freeze and lost 2 hours of work (auto-save wasn’t set up after a reformat 😭). Found this app that forces a crash to trigger Maya’s "Crash Handler" and save your scene to %TEMP. Saved my ass big time, highly recommend.👍 #animation #maya

Quick little #animation, but I’m super happy with how chunky that uppercut feels at the end. #gamedev #indiedev #fgc

Twenty years on #Steam, wild to see it finally hit that milestone. 𝒜𝓃𝓎 𝑜𝓉𝒽𝑒𝓇 𝒱𝑒𝓉𝑒𝓇𝒶𝓃𝓈 𝑜𝓊𝓉 𝓉𝒽𝑒𝓇𝑒?

Arachnophobes beware! 🕷️ Whipped up a hanging entry #animation for this spider. Really dig how it turned out. #gamedev #indiedev

Had a lot of fun taking a more defensive approach with this #animation and messing around with different options as it progresses. 🛡️🤛 #gamedev #indiedev #fgc @shotonefighters.bsky.social

Rig on! Threw together this fun little #animation last night during #VGA2024. Pretty stoked with how it turned out. #gamedev #indiedev

Calling all new #fgc followers! Make sure you check out this starter pack featuring out games page, @shotonefighters.bsky.social, and a bunch of developers who moved on over! #gamedev #indiedev

Check out this combat #animation I threw together, really happy with the overall flow. #gamedev #indiedev #fgc

Arachnophobes beware! Here's a sneak peek at my spider's idle animation. I'm not thrilled with the face-covering leg, but I'll be sure to iron that out in future updates. #gamedev #indiedev #animation

Hope everyone got to feast like this big brute today. Happy Thanksgiving, folks! 🦃✨ #animation #gamedev #indiedev #fgc

He's gonna to do the superhero landing! Wait for it! This was such a blast to animate. #gamedev #indiedev #animation #fgc

Yeeted into orbit! Fun little #animation test I put together after wrapping up these rigs. #gamedev #indiedev #fgc

This guy was nice and smooth to animate, putting together this EMP Blast #animation was a lot of fun. Pretty happy with how it turned out! #gamedev #indiedev

If you’re into #fighting games, especially that ‘90s #Capcom golden era, give Shot One Fighters a look. We’re mixing those old-school roots with some modern roguelike twists. Follow along and see what we’re cooking up! #gamedev #indiedev #fgc (ノಠ益ಠ)ノ彡 Shot One Fighters bsky.app/profile/shot...

I've been a long-time player of #Warcraft, so to celebrate its 20th anniversary, I commissioned this incredible piece of my character from the talented @rodzzer.bsky.social. I hope we get to collaborate again in the future! It's going to look so dope hanging in the office. www.artstation.com/rodzzer

Brace yourself! This is an older #animation I put together, after all this time I'm still super happy with how it turned out. #gamedev #indiedev #fgc

Volley's 'Sidewinder' #animation running in maya, I decided on a modular approach to have more control over the number of projectiles that fire. #gamedev #indiedev #fgc

Updated and swapped out animations for Volley's Sidewinder, plus whipped up this 𝘚𝘶𝘱𝘦𝘳 variant. Just wait until y'all catch a glimpse of the 𝘖𝘮𝘦𝘨𝘢 variant. 🫣 #gamedev #indiedev #animation #fgc

#Space☆Dandy was the first anime I really got into; it came recommended by a friend. I even put together this little tribute while watching. Sad to hear Ryou Kouno go but grateful for the unique perspective she brought to the world. #animation "𝘞𝘩𝘦𝘵𝘩𝘦𝘳 𝘐'𝘮 𝘢𝘭𝘪𝘷𝘦 𝘰𝘳 𝘥𝘦𝘢𝘥, 𝘐'𝘮 𝘴𝘵𝘪𝘭𝘭 𝘱𝘳𝘦𝘵𝘵𝘺 𝘋𝘢𝘯𝘥𝘺."

Who you picking?! Check out these characters selection #animations I threw together for Quanta and Pixel. #gamedev #indiedev #fgc

Feeling cute… might delete later, not sure yet. #animation #gamedev #indiedev #fgc

Another #animation from that set, not as flashy as the last one, but I think it turned out solid. #gamedev #indiedev

Really stoked with how this #animation came together, such a fun character to bring to life. #gamedev #indiedev

Something different this time, no #animation, just some posed renders that'll show up on the loading screens between matches. Check it out! #gamedev #indiedev #fgc

Old throwback to one of my first gigs. Real shame the sequel never took off; it would’ve been so cool. #animation #gamedev #throwbackthursday

Here’s a look at some old footage of a simple locomotion setup I did for this little robot. Nothing fancy, but it gets the job done! #gamedev #indiedev #techart #animation

Here’s some old archival footage from when I accidentally created a spiritual successor to #AnarchyReigns by parenting a camera behind the player controller. Definitely want to revisit this someday, this combat system was a blast to work with! #animation #techart #gamedev #indiedev #fgc

Boing boing boing! Kiera can't stop hopping around! Small jumping #animation set is ready to be implemented. #gamedev #indiedev #fgc

Volley's signature "Sidewinder" #animation is working perfectly, wait until y'all see her Lv.MAX version of this move. #gamedev #indiedev #fgc

Just a simple combat #animation, inspired by the focus attacks featured in #SFIV. This one is going to hurt in game. #gamedev #indiedev #fgc

Got the ‘Bunker Burst’ #animation working smoothly in-engine. Took a lot of inspiration from Makoto. #gamedev #fgc

The #animation for Gruntbots are finally tested, adjusted, and working great in-engine. Really happy with how it’s shaping up, what do you think? #gamedev #indiedev #screenshotsaturday #fgc #unity

Made some more progress on Kiera, and this time I’ve left the controls enabled. We spend so much time trying to nail down these idle poses because they lay the groundwork for every #animation that follows. Kiera’s really going to kick some ass. #techart #gamedev #indiedev #fgc

Here's a test run of some #animator systems for a pizza launching robot I put together, with me manually toggling switches and knobs during runtime. Adding jiggle physics in the right spots really brought the #animation to life. #techart #indiedev #gamedev #unity

Built this custom rocket engine rig for this flying junker ship asset. I could have done it with a single control via scaling, but I went with a push/pull method that I found to be a more hands-on, engaging solution. #gamedev #techart #gamedev #indiedev #animation

Threw together this simple rig and #animation for a ramen mascot handing out coupons to passersby. He's got the scoop on all the city gossip! #gamedev #indiedev #techart

Haven’t done creature animation in years, so I’m feeling a bit rusty. First pass seems solid, but I’ll need to find some more reference. #animation #indiedev #maya

Finally got the 'Left Hand of Godbuster' move working in-engine, and it’s looking pretty sweet! #gamedev #indiedev #animation #maya #unity #fgc