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rodja.bsky.social
🎥 Working with Movies & Series | 🎮 Game Development Veteran | 💻 Experienced Technical Leader | Gaia's dad, Camyla's husband https://linktr.ee/rgasi
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Hello Bluesky! I’m looking for software engineers in the gaming or movie effects business in #Scotland! Please DM me if you’re interested and repost for visibility! #hiring #pipeline #jobs

My wife lost her AirTag at Costco last year. It went to San Francisco and now it’s living in Malaysia

Uma parte legal de ser membro da VES é receber essas cartas pra ver as produções e votar

Power lines. Altadena in the wake of the #EatonFire

More info. I also checked how much faster it is when the number of files you match is drastically smaller. I compared two scenarios: a > 95% match and a < 0.6% match. The difference is not huge, but some methods, like glob, have a more significant difference. #profiling #python #filesystem

I was wondering which method was faster to iterate through files in #python and find all files of a specific extension. So I tried glob, pathlib, os.walk, and a listdir + a recursive function. Here's how long it takes (in second), for different sizes of file systems. os.walk is the fastest method

My last article of the year: How to Build an Optimization Toolbox. An overview of the types of tools you should have ready when your game's framerate drops, with specific recommendations of programs I have used in the past. larstofus.com/2024/12/30/h...

According to #AI, the #universe is much smaller than I thought.

I wonder if Santa can move his workshop to a boat

And to add a note here, when you have a table of tasks and dependencies you can make a critical path. Once you have a critical path, then you most likely be able to parallelize tasks and start naturally getting floats or slack times that you can use to avoid having to do crunching

I’m learning about optimal stopping. It’s a great way to know when to stop looking and start choosing things. What things? Well, any things! A relationship, an employee, a house, which game to develop, which publisher to choose from, etc. And there are variations! sites.cs.ucsb.edu/~suri/ccs130...

Random Tip 005 on #UnrealEngine #DearImGui is awesome and there's a plugin: github.com/segross/Unre... However, it's not updated for a while. It has version 1.74 while the latest on DearImGui is 1.91.6 So until a hero updates this lib to UE 5.x you're going to have to make some changes yourself!

Random Tip 004 for #UnrealEngine In #VisualStudio, you might find a file you need and want to check adjacent files, but the solution explorer doesn't update. Make sure you check the "Track Active Item In Solution Explorer" under Tools > Options > Project and Solutions > General

<sarcasmo>Não, mas a temperatura tá normal, não tem aquecimento global</sarcasmo>

Here’s a small article on how we are evolving our workflows at Halon Entertainment with Perforce. I wonder how you folks manage your version control, let me know! www.perforce.com/case-studies...

Random Tip 003 on #UnrealEngine Still on the topic of asset discoverability. With a custom filter, you can quickly find those Data Assets you created in C++, and there's no way to show just them quickly

Random tip 002 on #UnrealEngine Collections, on your content browser, are like, groups of bookmarks of your favorite assets. AND you can share those collections on the project with other people. It's a great way to onboard folks. "Where do I get stuff for the main level?" - check the collection!

Random tip 001 on #UnrealEngine If your project is too big, make sure to learn how to make custom filters and learn the search syntax: dev.epicgames.com/documentatio...

Do you like reverse engineering stuff as much as I do? It's like a huge sudoku puzzle

Post a picture YOU took. Just a pic. No description.

Hey, #gamedev on my network! Epic's Unreal Fellowship #GameCourse is open to the public until January 15th! Get in there to watch and download the class files to learn how to make games in #UnrealEngine! dev.epicgames.com/community/le...

Colliding galaxies IC 2163 and NGC 2207 (MIRI image). 🔭 🧪

Give me a single screenshot from a video game that immediately makes you hear the soundtrack in your head

Conway’s Law is the idea that people will design systems that copy their communication structure. So small distributed teams will generate software that is modular and large teams working together will generate a monolithic architecture. Is this the case in #gamedev?