Profile avatar
rpanich.bsky.social
Artist. Tinkerer. Solo dev. Founder of Pay Artists Studios Roid Chimp-A fastpaced metroidvania, collect coins and punch enemies. Level-up and combine elemental powerups to become unstoppable! Wishlist now! http://store.steampowered.com/app/3271860/
276 posts 262 followers 125 following
Regular Contributor
Active Commenter

Alright! It’s extraordinarily buggy, but I’ve finally closed off the roguelike element of the game play loop! #gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath

Working on some design ideas for the enemies architecture. #gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath

Free the peasant prisoners, return pathing sorted, and also, puddle splashing! No sounds yet, but those will really help. Also puddles grow and shrink more slowly. #gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath

Goblin camps! Also added thunder to the rain effects! #gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath

Rain! I haven’t decided if it affects anything yet, but it’s nice to have if even just for aesthetics. #gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath

Trying to make UI construction and resource elements more clear. Oh, also added some subtle leaves blowing in the wind. #gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath

Portals finished! They’re one way, and more precious items than they were in Diablo. #gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath

I’ve made some attractive npc peasants. #gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath

Design docs for balancing the first bit of the game! #gamedev #solodev #indiedev #indiegame #godot #TheUniverseOfDeath

Added non diabetic alarms to the minimap, in case the flags were too subtle. Added sound effects to them as well. Also added a shine to finished buildings, and a bit of dust when landing. #gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath

Just finished the animations for flags to be used as diegetic warning signs for which direction will be attacked each round. #gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath

Animated tilesets! Some of the colours don’t quite match up, but luckily not too much to correct. Also fixed the pixel stuttering! #gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath

Critical hit and bleed! #gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath

Rough portals work! At least one way so far. Happier with the new design as well. I’ll add a warning horn to alarm the player when enemies have breached the inner perimeter, so they can return to defend the town. #gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath

Adding portals to the game, just finished the animations/ effects on this. Not quite sure how I feel about it… #gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath

Drew some different types of tree and putting them in. Maybe about 1/3 of the world roughly sketched out here. Also pushed out the central UI hub to give the player a bit more breathing room. #gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath

I thought the variegated plants would look nice, but it just emphasised reuse. Greened them up, and then set in some rng variables to change hue and size slightly. Also added those alter candle stands to the cathedral. #gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath

Destructible shrubbery! #gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath

Finished building the cathedral shape! Breakable pews! Gotta fix collisions and populate it with more churchy things next. Also colour coded the minimap sprites to show finished/ unfinished buildings. #gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath

Drawing chandeliers and pews. Pew pew pews. What else goes into a cathedral? #gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath

Breakable glass! Also added particle effects to all the fires while I was at it. #gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath

It’s pretty rough, but the cathedral now exists! #gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath

Drawing assets today! Or just one really big asset I guess. #gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath

A few more UI bugs left, but the core gameplay loop is all functional and put together! Or at least half of it, need to continue building out the world next. After the debugging. #gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath

You can use items to upgrade towers! Just got the basic framework sketched coded in, so it’s still a bit buggy, but it’s working! #gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath

Fire sword and sound effects added! Turns out explosions are extraordinarily satisfying in games. Don’t tell the other devs Also skills stack. Level 1 lightning and plant effects less noticeable, but level 2 and 3 will be #gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath

Fire arrows online! Extra damage, explosion, and leaves a burning patch that damages other enemies. #gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath