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s1aps.bsky.social
Indie Game Dev - working on, Mecha multiplayer game, Drift Shell Black 26 He/Him Beware🔞, I post my nsfw art sometimes. nothin too crazy tho. My itch io: http://s1aps.itch.io
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Rabbit's Foot #driftshell #mecha #digitalart #characterart #gameart

Impact #psx #lowpoly #mecha #indiegame #gamedev

Damage Particle FX #psx #lowpoly #mecha #gamedev #indiegame

Drift Shell Update - New Online 2V2 Team Battle Mode! #indiegame #mecha #psx #lowpoly #gamedev #multiplayer

The Lua Related Garbage Collection freezes have been fixed! 2v2 teams mode can run even smoother now. I also fixed a bug in my map loader so now I can make maps quicker in blender without having to worry about a random piece of geometry not having collision.

📺 Our game's steam page is up! 📺 Wishlist it and check out our new demo now! store.steampowered.com/app/3424620

I'm still preparing the 2v2 teams patch for itchio. More debugging and testing work to do. The patch is also getting optimizations and QOL improvements.

almost done debugging split-screen online play. It's like the good old days of halo 3 split screen multiplayer on xbox live. Your Friend next to you can join as a guest to be your 2v2 duel partner or an extra opponent in Free for All. It's pretty rough right now but it's functional at least.

Online play now supports up to 4 player lobbies. 2 new game modes: "Team battle" and "Free for All" Local and Online lobbies now have match setup features for selecting the game mode, map, and teams. I'll be testing online team battles soon. #driftshell #lowpoly #ps1 #gamedev #indiegame #mecha

Quick Drift Shell Update: - the new VS mode menu now has netcode syncing - fixed a previous bug where player names don't show up for clients or hosts - online and local matches now will be recorded and viewable from the replay menu -added a new quick turn mechanic adding more to the next patch...

Fixed the animation stuttering issue in match replays #driftshell #ps1 #lowpoly #gamedev #indiegame #mecha

New third person spectator camera. #driftshell #indiegamedev #mecha #lowpoly #ps1

LOGO REVEAL LOGO REVEAL LOGO REVEAL LOGO REVEAL

Did you know Drift Shell had a match replay system this whole time? Well it's fixed and functional again now lol. I'll add a camera toggle to follow players better. #driftshell #indiegamedev #gamedev #lowpoly #ps1

#driftshell update: - new vs screen with save and load feature for both players. - it is now possible to have more than 2 players in a match. I'd like to do 2v2 match network tests soon. You will be able to queue with friends for team battles. #indiegamedev #lowpoly #ps1 #gamdev #mecha #love2d

Drift Shell Dev Update: More mech builling QOL polish - removed build switch buttons - added build file list to load saved builds from - builds can be named and saved - training mode will now be accessible from build menu #driftshell #mecha #indiegamedev #gamedev #ps1 #lowpoly

Mech Customization Screen Rework. Save and switch between different builds. #driftshell #mecha #ps1 #indiegamedev #lowpoly

Dual Wielding Heavy Snipers #driftshell #mecha #ps1 #lowpoly #indiegame

Recent Concept art ideas for Drift Shell content. Also been making many changes and polish to the code base to make a bigger patch. I'm pushing to get the game on steam soon. #driftshell #mecha #gamedev #ps1

Learned how to use the Armored Core 1 emblem editor today. I drew what I usually do, a pin-up. #armoredcore

Dev Update: - The Radar now indicates whether enemies are above or below you now. - Added a practice mode now to help with learning how to hit moving targets. - reworked the targeting system to prioritize the closest locked on target. #driftshell #indiegame #lowpoly #ps1 #mecha #gamedev

Drift Shell - Double laser blade build in random online match. #mecha #indiegame #ps1 #lowpoly #solodev #driftshell

Just released Patch 0.264: s1aps.itch.io/driftshell/d... - fixed a bug that broke the quick match queue button with patch 0.25 - made a fix for proper name syncing - adjusted split-missile guidance level to 0.06 - adjusted speed missile guidance to 0.06 sorry for the buggy update. #driftshell

I messed up and broke the quick match button on accident. 1 moment. I'm making another patch right now.

I Just did a Virus Total scan on my game's patch file because I got a virus detection on the itch page download on my laptop. it won't let me download or keep the file. It's 100% clean. Idk what's going on here. how do I prevent my game form being falsely flagged like this? #gamedev #indiegame

Drift Shell Patch 2.5 is now live: Please update for the online join lobby button fix. Read the full patch notes on itch: s1aps.itch.io/driftshell/d... Missile mechanics are changed to fix aggressive orbiting #driftshell #mecha #ps1 #lowpoly #indiegame #gamedev

Incoming patch to fix a bug preventing clients form joining private hosted lobbies. also adding more feedback to make it more clear when your searching or connecting to a match. you won't be able to mash the join button or menu options when you start quick match or join a private lobby.

I just put out a patch to try and fix the virus detection false positive preventing some people from downloading the game. also, currently the private lobby join button is broke so I will patch that tommorrow. sorry The quick match button works just fine tho. s1aps.itch.io/driftshell/d...

Drift Shell's Online alpha demo is now public on itch! Enjoy trying out the local split-screen or Online PVP s1aps.itch.io/driftshell #mecha #ps1 #lowpoly #indiegame #gamedev

New single player UI for Online play and a Radar map feature. #driftshell #ps1 #lowpoly #gamedev #indiegame #mecha

Just launched Drift Shell's Match Making server at a remote data center. It was tricky trying to get the server to actually run but I figured it out. now it's time to do some private stress tests this week to make sure everything is green for the public online demo. #driftshell

Last night I made a Match making server to implement a quick match feature. It still needs some private stress testing but it should now be very easy to connect all of you early online alpha demo players when the demo releases! #driftshell #gamedev #indiegame #love2d

DRIFT SHELL ONLINE IS REAL!!! Here's footage of the first online match! I'm very excited to get the public online demo released :^) #driftshell #indiegame #ps1 #lowpoly #gamedev #mecha

Local split-screen multiplayer match recording #driftshell #indiegame #gamedev #ps1 #lowpoly

- Synced online match set up. you can connect to another player and send your build setup data to them to fight each other's mech builds. - mouse and keybaord controls added - UI systems to set your online player name and inputs for IP and Port. #driftshell #ps1 #lowpoly #gamedev #indiegame

A local online network test. TO-DO list before online alpha demo: - remake the UI for a single player screen. - add key board and mouse support - implement some form of online match lobby setup - steam friend match invites (eventually) - quick match queue (eventually) #lowpoly #ps1 #gamedev

Drift Shell netcode update: I got the game clock, animations, player health, and attacker-side hit registration synced up. Just a few more net commands to sync game states and I'll have a viable online early alpha playtest build.

Been out sketching. I like drawing women and mechs. Also thinking up possible mech parts to add to Drift Shell's mech customization. #sketch #sketchbook #art #gamedev #mecha

The steam api has been successfully integrated into Drift Shell's current netcode! It was way smoother than I thought it would be. Time to continue work implementing the rest of the net messages for the game commands. I'd like to release an online pvp demo when it's playable.

progress is being made on Drift Shell's netplay. it's just gonna be a bit cause i have a bunch of netcode stuff to rewire to use the steam api for online server stuff. I want to have it so you can invite your steam friends to matches. #driftshell #gamedev #love2d #indiegame

Did a fanart sketch for Sally, the shopkeeper NPC in the indie game, Atlyss. She's such a cutie ❤️ !!! #atlyss #fanart #furry