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sebdegraff.bsky.social
Game dev, working on Terraformers terraformers-game.com Game jams, homemade game engine dev. Sometimes streaming on youtube: 🔴 https://www.youtube.com/@seb_degraff/streams Also on mastodon: 🐘 http://mastodon.gamedev.place/@seb_degraff
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Ok, the sokol-gfx compute shader update is live! Changelog entry: github.com/floooh/sokol... Blog post (the *actual* changelog): floooh.github.io/2025/03/03/s... New samples (WebGPU needed): floooh.github.io/sokol-webgpu... floooh.github.io/sokol-webgpu... Enjoy :)

Join my game jam if you: - Want to learn game development - Want to learn Odin or low-level programming No prior knowledge required! You have 7 days to figure things out. You'll be able to make something! No worries, no pressure. Just have fun! Starts on March 8. itch.io/jam/odin-7-d...

KNOBS AND CRANKS KNOBS AND CRANKS

Streaming some gamedev in a bit, going to continue implementing the chameleon and its tongue-based mode of travel! www.youtube.com/watch?v=M0_d...

- How fast does your game launches? - Yes #customengine #indiedev

Streaming in 10 min or so. This one will be short, but I want to get back to my game jam game port. I'll start implementing the chameleon character that moves by throwing its tongue on walls! #indiedev #c www.youtube.com/watch?v=EEFj...

Doing a stream right now with @zet23t.bsky.social, he's trying out my C game engine! www.youtube.com/@seb_degraff...

Mattias' music player deserves more attention! It's a great example of a useful program made with minimal dependencies. Basically the polar opposite of Spotify! #programming #c

Last night I finally implemented proper pixel art filtering for my engine. It was easy to do thanks to this nice blogpost: jorenjoestar.github.io/post/pixel_a... Then I softened it a bit and played around with adding scanlines. I think it looks rad with the art of @ryofougere.bsky.social!

Remember how I was saying how Blender has serious inefficiencies with game dev workflows and that Blender Studio should take on a game or real-time engine project to get someone in-company familiar with the problems? Well, someone there had the same idea... #Blender #BlenderStudio #GameDev

Interesting take on serialization: rxi.github.io/a_simple_ser... Rxi's entire blog is great, just noticed this relatively recent post when adding it to my blogroll!

This is so, so good! nullprogram.com/blog/2025/01... #c #programming

A nice thing about using your own C engine are the small build sizes. And I didn't even try that hard to reduce the size!

I wrote a blogpost on making a game for the global game jam in my own engine! sebdegraff.com/posts/ggj_25... #indiedev #gamedev

I just lost my job, along with most of my coworkers, due to the illegal grant freeze. I worked at an organization that -helped veterans who have lost a limb -Assisted elderly and disabled people -Helped hospitals better treat people who have lost limbs

Just pushed a new tutorial blog post on my server: quakatoo.com/logs/2025/fe... Topic: Smoothing the tower placement animations using a framerate independent formula and a bit of background why this matters. #gamedev #raylib

I have a feeling there's a huge opportunity for people to build simple, high performance tooling for writing modern C - almost 100% of the tools I've seen are designed for C++ with C as an afterthought, which I suspect balloons the complexity by at least 10x, if not more.