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shedoesartstuff.bsky.social
Technical Artist on the Developer Relations team for Unreal Engine at Epic Games. She/Her. Previously: little dev studio cofounder, theatre tech. Opinions are my own. Linktree for resources collated by topic: https://linktr.ee/SheDoesArtStuff
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Even though Unreal Engine has a paid licensing model for companies generating over $1M USD in annual gross revenue who make non-game products using 5.4+, it remains totally FREE to use for students, educators, hobbyists, and companies with less than $1M USD in annual gross revenue. ✨ Go make stuffff

It's here! Fab finally has a Wishlist! #fab #unrealmarketplace #wishlist #bookmark #epic #store

If you ever need the editor to not use the existing DDC and re-build the data as needed instead, you can use the command line parameter -DDC=Cold. The exact formatting will differ depending on which shell you use, but the gist is: pathto/UnrealEditor.exe pathto/projectname.uproject -DDC=Cold #ue5

If want to review all the parameters that use Custom Primitive Data in one place: From a material, go to Window > Custom Primitive Data. 'Slot' = 'Data Index' in the corresponding CPD BP node. Note: The list includes params from Material Functions, too! #ue5 #tips #uetips

Here's some helpful information about accessibility options and resources that will be available at GDC: gdconf.com/accessiblity

If you're working on a Material that uses the FixRotateAboutAxisNormals MatFunction and see some weirdness, try unplugging whatever you have piped into the PivotPoint. All normals have a pivot of 0,0,0, and the default for that MF input is already 0...so it doesn't need to be changed. #ue5

Use the Console Variables panel to search for CVars, easily review which you've used, revert to default values, and/or save and load presets. #ue5 #tip #tidbit #cvar

Another great resource by Zhi Kang in Tech DevRel here at Epic! 30-pages-worth of content all about GAS Setup Considerations: dev.epicgames.com/community/le... #ue5 #unreal

Since I've included it in a bunch of my past talks: For anyone wondering what happened to r.Nanite.ShowMeshDrawEvents in #UnrealEngine 5.5, we consolidated Nanite and non-Nanite under r.ShowMaterialDrawEvents. #UETips

🆕 One of my colleagues on the Tech DevRel team, Zhi Kang Shao, just posted a new article "GAS Debugging Tools" - check it out! dev.epicgames.com/community/le... #ue5 #unreal

In case this wasn't already on your radar, here's a nifty experimental tool for debugging primitives in your Unreal 5.5+ projects: dev.epicgames.com/documentatio...

Here's a new article discussing the state of UE on MacOS and iOS! www.unrealengine.com/en-US/tech-b... #unreal #ue5 #development

I'll be at GDC! ✨ For those attending - What are you most excited about? What are you hoping to get out of your GDC experience this year?

If your mesh gets weirdly collapsed when importing as Nanite: Change the reduction setting to Relative Error, set its value to 0, and then Apply Changes. That'll convert the mesh to Nanite without trying to optimize the base geo. #uetips #tidbit #ue5 #nanite #3d

If you'd rather not see the outline around Nanite objects in various debug views, you can disable it using r.Nanite.Visualize.EdgeDetect 0. #unreal #tidbit #ue5

✨ New article from the team!! A guide on troubleshooting blurry Virtual Textures in Unreal Engine for linear content: dev.epicgames.com/community/le... #MRQ #sequencer #vt #ue5 #unreal

New! Arvind's #UnrealFest Seattle on "Unreal for Mobile: AAA Cross-Platform Open Worlds" is live on YouTube: www.youtube.com/watch?v=nZlV...

People who want to make the web accessible need to understand the many different ways that people with disabilities use the web. This W3C resource offers a good introduction to how disabled people navigate the web, and barriers they commonly encounter. www.w3.org/WAI/people-u...

🆕📖 Here's a little article I wrote on how to enable baked lighting in #UE5. While dealing with a lighting inquiry, I realized a lot of this info was scattered in forum posts and various documentation pages. Here's the essential info, all in one place: dev.epicgames.com/community/le...

Live keynote and theme reveal for the 2025 Global Game Jam starts at 6pm UTC tonight, Jan 17th! globalgamejam.org/news/join-us...

🚨 Applications for attendance and financial aid at the California State Summer School for the Arts (CSSSA) are DUE by Feb 28 at 6pm. I did the anim program, great art experience, would rec! www.csssaf.org Disciplines: 🦋 Animation 🩰 Dance 📽️ Film 🎭 Theater 🎶 Music 👩🏼‍🎤 Visual Arts 📝 Writing

⏳ Scholarship applications close in one month! If you're interested in USC's programs (including Games, Animation, and Cinema), do consider applying! If you have questions about the school or the program, feel free to ask.

What do you find difficult about developing for mobile in #Unreal? If you develop for mobile using other engines, why do you prefer them over Unreal?

Tomorrow, Inside Unreal will be covering the latest 5.5 updates for the Game Animation Sample Project! Check it out: www.youtube.com/live/3RlnclP... #Unreal #animation #sample #insideunreal

There's a known issue where an asset/project (like City Sample) that you add to your Library in Fab won't be visible in your desktop EGL Library. The fix (for now): Force-close the app with Task Manager, and re-start it. Voila. #Unreal #fab #workaround

Last day!! The #Unreal Fellowship blog and videos are available for free until Jan 15th. Although there's not enough time to get through all 35+ hours of content at this point, you have a lot of great options to choose from: tinyurl.com/ue-fellowshi... about the program: tinyurl.com/ue-fellowshi...

🎬 There's a NEW Sequencer level in the Content Examples sample project! Check out the fundamentals and new features as of 5.5! #Unreal tinyurl.com/UEContentExa... Also, this is my first contribution to a sample project at Epic - made some of the examples and helped with polish! 😸

Hi indie/AA devs! I'd like to spend some time in the upcoming year connecting with folks and talking shop in person again. I have IndieCade and Summer Game Fest on my list, along with some Meetup groups. What other events near Los Angeles would you recommend? Many thanks!

Today, the UK government announced a proposal to change copyright law - for the benefit of AI companies - that would cause huge, irreversible harm to creators. More info below, but most importantly here's what you can do (wherever you live): 1. Email your MP. Template letter in 🧵 👇 1/10

Devs! The Samples tab is back on the Epic Game Launcher! EGL might need a restart to grab the latest. #unreal

I delivered a talk on Procedural Content Generation in UE5 recently & I decided to write it up in a blog post format, instead of video. Props to @shedoesartstuff.bsky.social who worked on this with me! If you have questions/suggestions for things to add let me know. dev.epicgames.com/community/le...

If you're up for sharing: For those of you that are blind or have low vision, what are your go-to tools and resources for making games and interactive content? Are there any that interface well with game engines like Unreal or Unity?

Oooh, Return to Moria is free on EGS rn! ⚒️ I've been playing through this with my husband lately, quite fun to run around in the mines together. Would recommend if you're a LOTR fan and/or just enjoy games in this genre like Valheim.

Fab tidbit, FWIUᴵᴺᴬᴸ: When you select the relevant license for an item, it's based on the funding/revenue *at the time of the transaction.* So if your team/game receives enough funds to exceed the license threshold *later*, you won't owe more for that item retroactively. www.fab.com/eula

UrealGameSync tidbit - If the app won't open, try: 1. end any UGS processes in Task Manager 2. C:\Users\[your-username]\AppData\Local\UnrealGameSync 3. delete folder named Latest 4. try to reopen app 4. if needed, also reinstall UGS 5. open UGS That should get it working again, sync filters safe.

USC's School of Cinematic Arts (incl Games) scholarship applications will open on Dec 15, and closing on Feb 15. You don't *need* to go to college for games to get into the games industry, but I don't want folks here missing out on potential support if they're considering that route.