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shinraarchaeology.bsky.social
Bringing you the latest in FFVII news and trivia translated straight from Japanese sources. Contact us at: [email protected] Website: shinraarchaeology.com
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Reno wears his uniform in his own special style and speaks with a unique, jester-like drawl. He has a peculiar philosophy when it comes to work, making it hard for anyone other than Tseng to manage him. (Dismantled, 1997) #Reno #FF7 #FFVII #FinalFantasy7 #FinalFantasyVII #Turks #Tseng #FF7OG

FFVII scenario writer Nojima says there's a secret to why Sephiroth is so fixated on Cloud even as he plots to destroy the world. He wrote about it in FFVII: OtWtaS, which depicts a relationship similar to the one between Cloud and Sephiroth in Kingdom Hearts II (Dengeki PS #445, 2009) #FF7 #KH

The Refocus materia from FFVII Remake (literally called "Vision") was initially a unique limit break with relevance to the story that would freeze time for everyone and everything but Aerith. Its inclusion in her initial loadout is a remnant from that period. (7RU, 2020) #FF7R #Aerith

Some know of Zack's late addition to FFVII’s plot—but how late, and what did it look like before he was added? This Last Elixir video regales the hectic creation of FFVII’s middle act, and shows the many talents who held one of gaming’s most famous stories together. www.youtube.com/watch?v=QYF3...

Sephiroth VA and NSYNC Band Member Lance Bass says he wants to voice Dante from Devil May Cry. (MENACE, 2/24/2023) #FFVII #FF7 #DevilMayCry #DMC #KingdomHearts #KH #KH1 #FinalFantasyVII #FinalFantasy7 #Dante #Sephiroth

Rufuse Shinra is 21 years old (V Jump Special, 2/15, 1997)

Asked what really makes a Final Fantasy game a Final Fantasy game, Kitase says that he honestly doesn't really define it that much. Considering that the FF mainline series has been around for a while now, there's an image that has already been formed to some extent. (wbur, 2024) #FF7R #FinalFantasy

Kitase says that compared to the original FFVII, the way players will perceive the story won't just be in a singular manner, but in a way that creates greater variables in the way each of the players will perceive it. [1/2] #FF7R #FF7Remake #FF7Rebirth #FinalFantasy7Rebirth #FinalFantasyVIIRebirth

FFVII Composer Uematsu says that up until about FFVI, he’d work all-nighters with Sakaguchi, but around the time of VII he took off for Hawaii. He says the cat was finally away and the mice could play. He thinks VII really isn’t a Sakaguchi FF world—in a good way. (BraBra, 2018) #FF7 #FFVII

FFVII modders have long been aware of unused lines spoken by one of the guests at the Gold Saucer. Until now, however, nobody understood the context for the dialogue or how to trigger it. It turns out Cloud can trigger a special Easter egg scene with a 1/65,535 chance.

That’s not to say elements of Rebirth didn’t change heavily during development. For the final boss battle sequence at the end there was some thinking behind making the difficulty a bit less, but as they were building it and receiving feedback it ended up becoming difficult. [1/2] #FF7R #FFVII

FFVII Rebirth Director Naoki Hamaguchi confirms Red XIII and Cait Sith’s placement as playable characters matches the intitial directions set for Remake and Rebirth. Apparently, there weren’t ever any plans for additional playable characters in either title. (Inverse, 3/28)

FFVII Rebirth Battle Director Teruki Endō highlights how crucial it was to maintain the “Final Fantasy feel”—the thrill of making the right decisions at the right moment. This challenge led to the development of the Stagger system. (noisypixel, 3/20)

FFVII Rebirth Battle Director Teruki Endō says that Rebirth enhances the individuality of each playable character, pushing players to swap between them dynamically. He noted that these distinctions ensure that no character feels redundant. (noisypixel, 3/20)

FF7R Battle Director Teruki Endō emphasizes that Square Enix’s goal for FFVII Remake was not simply abandoning traditional command-based battles but evolving them into something more dynamic. (noisypixel, 3/20)

FFVII Rebirth cutscene director Hidekazu Miyake says his favorite cutscene from the game is the Loveless action scene. They used anime-type visual techniques and packed in as many complex and challenging action elements as possible. He encourages multiple viewings! (RbU, 2024) #FF7R #FF7Rebirth

The newest Last Elixir production dives deep into FFVII's Highwind scene. You might already be familiar with some of the scrapped ideas proposed for it, but today we drill past these and try to make sense of the scene’s chaotic development—with a little help from a new friend… youtu.be/eydtjOj5PtU

FFVII Rebirth Creative Director Nomura says that Nojima wanted to try to connect all the spin-offs. They are currently working on that as a major assignment. In that way, characters from all the spin-offs including novels will appear in the remake project. [1/2] #FF7 #FF7R

Battle Director Endō says there was an additional synergy ability planned for Cloud and Sephiroth. They completed the animations, camerawork, and effects. It went unused since it didn’t fit with how the Materia Guardian battle is set up. He says it's a bit of a shame—it looked so cool. (RbU, 2024)

Did you know that Zack's "High Braver" ability from FFVII Rebirth was first in the 1998 game Ehrgeiz: God Bless the Ring? He also has it in other games, such as Final Fantasy Brave Exvius and FFVII Ever Crisis. #FF7 #FFVII #FF7Rebirth #FinalFantasy7Rebirth

Nomura says he wrote the message that displays at the end of the closing cutscene of FFVII Rebirth. He originally wrote it in Japanese, then chose “No Promises Await at Journey’s End” from several possible translations because it most closely reflected the original text. (1/3)

Asked if we'll get more gameplay with Zack compared to Remake since thousands of people want to play as him more, FFVII Rebirth Director Naoki Hamaguchi says while he can't say much about Part 3, he will say that Zack has an impressionable role again and thinks Zack fans will be satisfied. #FF7R

Baldur's gate designer and writer James Ohlen says FFVII's characters make theirs look like a bunch of cardboard cutouts. The disparity convinced BioWare to up their game. (rockpapershotgun, 10/9/2023) #FF7 #BaldursGate #FFVII

FFVII Rebirth Director Hamaguchi says that upon reviewing Nojima's script, he was struck by the meticulous attention given to the characters' relationships. He told the team that every aspect of the game – from the narrative to the battle systems – should be designed with this concept in mind.

FFVII Rebirth Director Hamaguchi explains they approached the remake with two key principles: respecting the OG while adding it details previously impossible, and introducing changes to the core structure, such as the Whispers and Zack's expanded role, which are handled by a small team. (sony, 2/28)

FFVII Rebirth Director Naoki Hamaguchi says that back when the original FF7 was released, it was primarily created for the Japanese market. But today, they now create with a global audience in mind from the very start. (1/2) #FF7R #FF7 #FFVII #FF7Rebirth

Have you ever wondered how FFVII Remake’s script compares to the OG’s? With the completion of the SAC retranslation, we no longer have to guess where the Japanese text overlaps. The latest Last Elixir video takes you on a quest to identify every single matching line! www.youtube.com/watch?v=Xeum...

The Origin of Cloud's "Not Interested" in FF7. It seems likely that the part of him that’s cool and aloof and bluntly states “not interested” is in fact the real Cloud’s personality, unrelated to the influence of Jenova cells. (UO, 2005) #CloudStrife #ZackFair #FF7 #FFVII #FinalFantasy7 #Cloud

Sephiroth VAs George Newbern and Tyler Hoechlin were recently at MegaCon together for a Superman panel! #Sephiroth #Superman #FF7 #FFVII #FF7R #FinalFantasy7 #FinalFantasyVII

Sephiroth VA Tyler Hoechlin says it was cool to play the hero in Superman and the villain in Sephiroth, being able to balance between the two of those. He says you need black and white for contrast so there were times when he'd do the voice of Sephiroth while filming. (1/2)

In FFVII LO and BC, Sephiroth voluntarily jumps into the Lifestream in Nibelheim. This was the official version of the event around the time of AC, and is even mentioned in the Reunion Files. However, fan outcry led to it being changed back to the OG version for CC. (IGN, 2008) #FF7 #FFVII #BCFF7