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SPiNG & No Way Home coming to Steam in 2025 https://store.steampowered.com/developer/SMG Our games: Moving Out📦 | SP!NG on #applearcade | Death Squared | RISK: Global Domination | Thumb Drift | One More Line smgstudio.com
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Was looking up company mascots (for random idea) and found IKEA's various attempts globally. The Moose looks like he's just been told ABBA broke up

🟥🟦🟩🟨 Death Squared is 88% off as part of Steam's Box-Pushing Fest 🟥🟦🟩🟨 $1.79 for 100+ levels and maybe a surprise also in 2025... wink wink winkety wink wink store.steampowered.com/app/471810/D...

Browsing through the screenshots of No Way Home and realised we had an unintentional Mr Hankey boss level 💩

Testing out some new levels for SPiNG! and getting familiar with the level editor after a big break

It only took us 47 tries to record this rush level in SPiNG! Worth it!

One can dream...

We re-launched a classic title Chicktionary, which we had removed for many years due to API and ad serving problems. Had to go back and message people who were asking for the game to come back from... checks notes... 2014! apps.apple.com/us/app/chick... play.google.com/store/apps/d...

Gotta rotate that top left one to open the hidden temple entrance

Testing out SPiNG for Steam with this button. Reminded me how much love single button games and the simplicity and cathartic feeling of just smashing a big button

Found this from a 2015 slide of "Games we did marketing on" under our previous incarnation Soap Creative. Need to do a 2025 updated slide just because it's so hard to remember and each one has it's own story. Also reinforces how amazing the Resistance 3 cover art was.

Lasted 3 months this time!

That really fun prototyping phase where it's "what if we go bigger?" is easy to explore

Starting Monday with one of these

We've worked on the official Risk game since 2015. We've also been collecting every variant of Risk. The one downside of working from home is unable to just have these in the office as now taking up a large portion of the garage! Risk: Plants vs Zombies is probably the weirdest crossover.

This is what 92 months of revenue charting looks like for Death Squared. Across 18+ different revenue sources... Not sure what happened on 67 & 69 but we changed tracking and accounting systems on month 50 so became weirder.

Randomly thought about the Two Bit Circus arcade machine for Death Squared today. I wonder if it's still in there?

We peaked 7 years ago with our $14.95 budget trailer for Death Squared. This is one benefit of having an office because you can just have an idea and then quickly film it before anyone says no.